Difference between revisions of "Expose Weakness"
Jump to navigation
Jump to search
m |
m |
||
| Line 2: | Line 2: | ||
== Feat == | == Feat == | ||
| − | |||
{{Feat Infobox | {{Feat Infobox | ||
| image = Expose_Weakness_icon.png | | image = Expose_Weakness_icon.png | ||
| Line 11: | Line 10: | ||
* [[Intelligence]] 5 | * [[Intelligence]] 5 | ||
}} | }} | ||
| + | Resistance and threshold reduction counts from 0 meaning at base requirement Expose Weakness reduces resistance and threshold by 40% and it uses effective [[Intelligence]]. | ||
{{clear}} | {{clear}} | ||
Latest revision as of 09:58, 21 December 2025
Expose Weakness is a feat and a special attack.
Feat
| Expose Weakness | |
| You can perform a special melee attack that deals normal damage and reduces target's mechanical resistance and threshold by 30%, plus additional 2% for each point of intelligence, for 2 turns if it lands. The effect is halved for non-living targets. Cooldown: 5 turns. | |
Requirements
| |
Resistance and threshold reduction counts from 0 meaning at base requirement Expose Weakness reduces resistance and threshold by 40% and it uses effective Intelligence.
Ability
| Expose Weakness | |
| Perform a special melee attack that deals normal damage and reduces target's mechanical resistance and threshold by X% if it lands for 2 turns. | |
| Action Points: Active weapon's AP cost | |
| Cooldown: 5 turns | |
If this attack hits, it causes Exposed Weakness debuff on target.
Specializations
- Duration (1 level) — Increases the duration by 1 turn for each specialization point.
- Resistance (5 levels) — Increases the amount of mechanical resistance and threshold reduction by additional 2% for each specialization point.
History
- 1.3.0.15 - Now reduces resistance and threshold by 30% plus 2% per intelligence (down from fixed 50%) and the effect is halved for non-living targets, cooldown changed to 5 turns (up from 4)
- 0.1.11.0 - feat introduced
| |||||||||||||||||||||||