Difference between revisions of "Eviscerate"
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| + | '''Eviscerate''' is a feat and an attack ability. | ||
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== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
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* [[Dexterity]] 8 | * [[Dexterity]] 8 | ||
}} | }} | ||
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=== History === | === History === | ||
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* [[0.1.13.0]] - bonus damage changed from 100% to 50% | * [[0.1.13.0]] - bonus damage changed from 100% to 50% | ||
* [[0.1.11.0]] - feat introduced | * [[0.1.11.0]] - feat introduced | ||
| + | {{clear}} | ||
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== Ability == | == Ability == | ||
{{Ability Infobox | {{Ability Infobox | ||
Revision as of 06:37, 21 August 2015
Eviscerate is a feat and an attack ability.
Feat
| Eviscerate | |
| Grants you a special knife attack that removes all bleeding wounds from the target and deals 50% bonus damage for each bleeding wound removed. Cooldown: 1 turn. | |
Requirements | |
History
- 0.1.14.0 - melee requirement increased from 65 to 80
- 0.1.13.0 - bonus damage changed from 100% to 50%
- 0.1.11.0 - feat introduced
Ability
| Eviscerate | |
| Perform a special knife attack that removes all bleeding wounds from the target and deals 100% bonus damage for each bleeding wound removed. | |
| Action Points: Active weapon's AP cost | |
| Cooldown: 1 turn | |
The eviscerate attack can be extremely powerful for characters who specialize in causing Bleeding Wounds.
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