Difference between revisions of "Pummel"
Jump to navigation
Jump to search
WikimanBot (talk | contribs) |
WikimanBot (talk | contribs) |
||
| Line 1: | Line 1: | ||
| + | '''Pummel''' is a feat and an attack ability. | ||
| + | |||
== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
| Line 11: | Line 13: | ||
=== History === | === History === | ||
* [[0.1.5.0]] - feat introduced | * [[0.1.5.0]] - feat introduced | ||
| + | {{clear}} | ||
| − | |||
| − | |||
== Ability == | == Ability == | ||
{{Ability Infobox | {{Ability Infobox | ||
Revision as of 07:21, 21 August 2015
Pummel is a feat and an attack ability.
Feat
| Pummel | |
| You can perform a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands. Off-balanced characters have their dodge and evasion reduced to zero. Cooldown: 3 turns | |
Requirements
| |
Useful against enemies with high dodge.
History
- 0.1.5.0 - feat introduced
Ability
| Pummel | |
| Performs a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands. Off-balanced characters have their dodge and evasion reduced to zero. | |
| Action Points: 10 | |
| Cooldown: 3 turns | |
Causes Off-balance. Has lower action point cost than normal sledgehammer attacks.
| |||||||||||||||||||||||