Difference between revisions of "Kneecap Shot"

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m (tabbed infobox for base game & expedition variants)
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== Feat ==
 
== Feat ==
{{Feat Infobox
+
{{Tabbed infobox
| image        = kneecap_shot_icon.png
+
| tab1 = Base game
| name        = Kneecap Shot
+
<!--| tab2 = Expedition-->
| description  = An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception.<br><br>It also removes all movement points from the target for 3 turns (target can still move using action points).<br><br>Only works on living targets (that have knees).<br><br>Cooldown: 5 turns.
 
| requirements =
 
* [[Guns]] or [[Crossbows]] 25
 
* [[Perception]] 7
 
 
}}
 
}}
  

Revision as of 03:52, 2 July 2019

Kneecap Shot is a feat and a special attack.

Feat

Kneecap Shot feat icon Kneecap Shot
An attack with a pistol, crossbow or SMG that does normal damage and applies a bleeding wound that deals additional 125% of the original damage over 3 turns and removes all movement points for the same duration.

Only works on living targets (that have knees).

Cooldown: 5 turns


Requirements
v · d · e

History

  • 0.1.12.0 - mechanics changed (from static 2-turn wound to perception-based 3 turn wound)
  • 0.1.4.0 - feat introduced

Ability

Kneecap Shot icon

Kneecap Shot
Deals normal weapon damage and inflicts a bleeding wound that deals additional X% damage (scales with perception) over 3 turns and removes all movement points from the target (target can still move using action points).

Can only be performed with a pistol, crossbow or SMG.
Action Points: Active weapon's AP cost
Range: 7.0
Cooldown: 5 turns

This attack causes Knee Wound. The extra damage dealt is equal to 75% of the original attack's damage plus additional 5% for every point in Perception.

Specializations

  • Damage ( levelExpression error: Unexpected > operator.) — Each point of specialization increases the base bleeding damage percentage by {0}% and bleeding damage percentage per point in perception by {1}%.