Difference between revisions of "Kneecap Shot"

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'''Kneecap Shot''' is a feat and a special attack.
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{{Expedition}}
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'''Kneecap Shot''' is a feat and a special attack. In [[Underrail: Expedition]], it also works with shotguns.
  
 
== Feat ==
 
== Feat ==
 
{{Tabbed infobox
 
{{Tabbed infobox
 
| tab1 = Base game
 
| tab1 = Base game
<!--| tab2 = Expedition-->
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| tab2 = Expedition
 
}}
 
}}
  
=== History ===
 
* [[0.1.12.0]] - mechanics changed (from static 2-turn wound to perception-based 3 turn wound)
 
* [[0.1.4.0]] - feat introduced
 
 
{{clear}}
 
{{clear}}
  
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| nature      = malicious
 
| nature      = malicious
 
| name        = Kneecap Shot
 
| name        = Kneecap Shot
| description = Deals normal weapon damage and inflicts a bleeding wound that deals additional X% damage (scales with perception) over 3 turns and removes all movement points from the target (target can still move using action points).<br/><br/>Can only be performed with a pistol, crossbow or SMG.
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| description = Deals normal weapon damage and inflicts a bleeding wound that deals additional 125% damage over 3 turns and removes all movement points from the target (target can still move using action points).<br/><br/>Can only be performed with a pistol, crossbow or SMG.
 
| apcost      = Active weapon's AP cost
 
| apcost      = Active weapon's AP cost
 
| range      = 7.0
 
| range      = 7.0
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}}
 
}}
  
This attack causes [[Knee Wound]]. The extra damage dealt is equal to 75% of the original attack's damage plus additional 5% for every point in [[Perception]].
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This attack causes [[Knee Wound]]. The extra damage dealt is equal to 125% of the original attack's damage.
 +
 
 
{{clear}}
 
{{clear}}
  
 
== Specializations ==
 
== Specializations ==
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{{Specialization
 +
| name = Cooldown
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| max  = 4
 +
| text = Reduces cooldown by 0.5 turns for each specialization point.
 +
}}
 
{{Specialization
 
{{Specialization
 
| name = Damage
 
| name = Damage
| max  =  
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| max  = 5
| text = Each point of specialization increases the base bleeding damage percentage by {0}% and bleeding damage percentage per point in perception by {1}%.
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| text = Bleeding damage percentage increased by by 20% for each specialization point.
 
}}
 
}}
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 +
== History ==
 +
Underrail 1.1
 +
* [[1.1.0.5]] - Kneecap shot bleeding percentage no longer scales from perception, but base bleeding damage percentage changed to 125% (up from 75%)
 +
 +
Underrail 1.0
 +
* No changes
 +
 +
Underrail Alpha
 +
* [[0.1.12.0]] - mechanics changed (from static 2-turn wound to perception-based 3 turn wound)
 +
* [[0.1.4.0]] - feat introduced
  
  

Latest revision as of 09:35, 22 October 2021

This page contains content from Underrail: Expedition expansion.

Kneecap Shot is a feat and a special attack. In Underrail: Expedition, it also works with shotguns.

Feat

Kneecap Shot feat icon Kneecap Shot
An attack with a pistol, crossbow or SMG that does normal damage and applies a bleeding wound that deals additional 125% of the original damage over 3 turns and removes all movement points for the same duration.

Only works on living targets (that have knees).

Cooldown: 5 turns


Requirements
v · d · e
Kneecap Shot feat icon Kneecap Shot
An attack with a pistol, crossbow, SMG or shotgun that does normal damage and applies a bleeding wound that deals additional 125% of the original damage over 3 turns and removes all movement points for the same duration.

Only works on living targets (that have knees).

Cooldown: 5 turns


Requirements
v · d · e

Ability

Kneecap Shot icon

Kneecap Shot
Deals normal weapon damage and inflicts a bleeding wound that deals additional 125% damage over 3 turns and removes all movement points from the target (target can still move using action points).

Can only be performed with a pistol, crossbow or SMG.
Action Points: Active weapon's AP cost
Range: 7.0
Cooldown: 5 turns

This attack causes Knee Wound. The extra damage dealt is equal to 125% of the original attack's damage.

Specializations

  • Cooldown (4 levels) — Reduces cooldown by 0.5 turns for each specialization point.
  • Damage (5 levels) — Bleeding damage percentage increased by by 20% for each specialization point.

History

Underrail 1.1

  • 1.1.0.5 - Kneecap shot bleeding percentage no longer scales from perception, but base bleeding damage percentage changed to 125% (up from 75%)

Underrail 1.0

  • No changes

Underrail Alpha

  • 0.1.12.0 - mechanics changed (from static 2-turn wound to perception-based 3 turn wound)
  • 0.1.4.0 - feat introduced