Difference between revisions of "Pummel"

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(Added specialization numbers.)
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{{Specialization
 
{{Specialization
 
| name = Damage
 
| name = Damage
| max  =  
+
| max  = 5
| text = Increases the damage modifier by {0}% for each specialization point.
+
| text = Increases the damage modifier by {7}% for each specialization point.
 
}}
 
}}
 
{{Specialization
 
{{Specialization
 
| name = Action Points
 
| name = Action Points
| max  =  
+
| max  = 5
| text = Reduces the action point cost by {0} for each specialization point.
+
| text = Reduces the action point cost by {2} for each specialization point.
 
}}
 
}}
  

Revision as of 07:36, 17 July 2019

Pummel is a feat and a special attack.

Feat

Pummel feat icon Pummel
You can perform a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands.

Off-balanced characters have their dodge and evasion reduced to zero.

Cooldown: 3 turns


Requirements

Useful against enemies with high dodge.

History

Ability

Pummel icon

Pummel
Performs a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands.

Off-balanced characters have their dodge and evasion reduced to zero.
Action Points: 10
Cooldown: 3 turns

Causes Off-balance. Has lower action point cost than normal sledgehammer attacks.

Specializations

  • Damage (5 levels) — Increases the damage modifier by {7}% for each specialization point.
  • Action Points (5 levels) — Reduces the action point cost by {2} for each specialization point.