Difference between revisions of "Snipe"

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'''Snipe''' is a feat and an attack ability.
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== Feat ==
 
== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
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| description  = Grants you a special attack with a crossbow or a sniper rifle that deals additional damage per stealth skill point. Can only be used in stealth. This attack cannot critically hit.<br><br>Cooldown: 3 turns
 
| description  = Grants you a special attack with a crossbow or a sniper rifle that deals additional damage per stealth skill point. Can only be used in stealth. This attack cannot critically hit.<br><br>Cooldown: 3 turns
 
| requirements =
 
| requirements =
* [[Skills#Guns|Guns]] or [[Skills#Crossbows|Crossbows]] 35
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* [[Guns]] or [[Crossbows]] 35
 
* [[Perception]] 10
 
* [[Perception]] 10
 
* Feat: [[Aimed Shot]]
 
* Feat: [[Aimed Shot]]
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* [[0.1.5.0]] - can no longer critically hit
 
* [[0.1.5.0]] - can no longer critically hit
 
* [[0.1.4.0]] - feat introduced
 
* [[0.1.4.0]] - feat introduced
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{{clear}}
  
{{clear}}
 
 
== Ability ==
 
== Ability ==
 
{{Ability Infobox
 
{{Ability Infobox

Revision as of 07:51, 21 August 2015

Snipe is a feat and an attack ability.

Feat

Snipe feat icon Snipe
Grants you a special attack with a crossbow or a sniper rifle that deals additional damage per stealth skill point. Can only be used in stealth. This attack cannot critically hit.

Cooldown: 3 turns


Requirements

History

  • 0.1.14.0 - perception requirement increased from 8 to 10
  • 0.1.8.0 - increased the base damage bonus from 100% to 125%
  • 0.1.5.0 - can no longer critically hit
  • 0.1.4.0 - feat introduced

Ability

Snipe icon

Snipe
A special attack with a crossbow or sniper rifle that deals additional stealth skill+125% damage. Can only be used in stealth. This attack cannot critically hit.
Action Points: Active weapon's AP cost
Range: Active weapon's range
Cooldown: 3 turns

Can be used even while your target can see you, as long as you're in Stealth Mode.