Difference between revisions of "Snipe"

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Can be used even while your target can see you, as long as you're in [[Stealth Mode]].
 
Can be used even while your target can see you, as long as you're in [[Stealth Mode]].
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{{clear}}
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== Specializations ==
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{{Specialization
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| name = Damage
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| max  =
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| text = Each specialization point further increases the additional damage per point in stealth skill by {0}%.
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}}
  
  

Revision as of 06:31, 11 October 2017

Snipe is a feat and a special attack.

Feat

Snipe feat icon Snipe
Grants you a special attack with a crossbow or a sniper rifle that deals 225% weapon damage plus additional 1% damage per stealth skill point. Can only be used in stealth. This attack cannot critically hit.

Cooldown: 3 turns


Requirements

History

  • 0.2.0.3 - fixed feat description
  • 0.2.0.1 - changed the base damage bonus to 125%, descriptions clarified, added 30 stealth requirement
  • 0.1.14.0 - perception requirement increased from 8 to 10
  • 0.1.8.0 - increased the base damage bonus from 100% to 125%
  • 0.1.5.0 - can no longer critically hit
  • 0.1.4.0 - feat introduced

Ability

Snipe icon

Snipe
A special attack with a crossbow or sniper rifle that deals x% damage (scales with stealth skill). Can only be used in stealth. This attack cannot critically hit.
Action Points: Active weapon's AP cost
Range: Active weapon's range
Cooldown: 3 turns

Can be used even while your target can see you, as long as you're in Stealth Mode.

Specializations

  • Damage ( levelExpression error: Unexpected > operator.) — Each specialization point further increases the additional damage per point in stealth skill by {0}%.