Difference between revisions of "Uncanny Dodge"
Jump to navigation
Jump to search
m |
|||
| Line 23: | Line 23: | ||
| cooldown = 3 turns | | cooldown = 3 turns | ||
}} | }} | ||
| + | |||
| + | |||
| + | {{clear}} | ||
| + | == Status effect == | ||
| + | {{Ability Infobox | ||
| + | | image = Uncanny Dodge ability.png | ||
| + | | type = buff | ||
| + | | name = Uncanny Dodge | ||
| + | | description = This character will dodge a regular or special melee attack for each stack of this effect. | ||
| + | | duration = 2 turns | ||
| + | | maxstacks = 3 | ||
| + | }} | ||
| + | |||
| + | Starts at 3 stacks. Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes. | ||
Revision as of 06:32, 15 November 2014
Feat
| Uncanny Dodge | |
| Grants you an ability that when activated this ability will cause you to dodge the next 3 regular or special melee attacks targeted against you. Cooldown: 3 turns. | |
Requirements | |
History
- 0.1.11.0 - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
- 0.1.8.0 - feat introduced
Ability
| Uncanny Dodge | |
| When activated this ability will cause you to dodge the next 3 regular or special melee attacks targeted against you. | |
| Cooldown: 3 turns | |
Status effect
| Uncanny Dodge | |
| This character will dodge a regular or special melee attack for each stack of this effect. | |
| Duration: 2 turns | |
| Max stacks: 3 | |
Starts at 3 stacks. Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||