Difference between revisions of "Combo"
		
		
		
		
		
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| WikimanBot (talk | contribs) |  (Added specialization numbers.) | ||
| Line 31: | Line 31: | ||
| {{Specialization | {{Specialization | ||
| | name = Damage | | name = Damage | ||
| − | | max  =   | + | | max  = 10 | 
| − | | text = Increases the bonus damage by additional  | + | | text = Increases the bonus damage by additional 5% for each specialization point. | 
| }} | }} | ||
| {{Specialization | {{Specialization | ||
| | name = Stun Chance | | name = Stun Chance | ||
| − | | max  =   | + | | max  = 5 | 
| − | | text = Increases the chance to stun the target by additional  | + | | text = Increases the chance to stun the target by additional 2% for each specialization point. | 
| }} | }} | ||
Revision as of 09:29, 17 July 2019
Combo is a feat and a status effect.
Feat
History
- 1.0.1.8 - now has 20% chance to stun (down from 100%)
- 0.1.14.0 - melee requirement increased from 50 to 65
- 0.1.11.0 - feat introduced
Status effect
| Combo | |
| If you land three consecutive damage dealing unarmed or fist weapon attacks against a single target in a single turn, the third attack will deal 100% bonus damage and stun the target for 1 turn. | |
| Duration: 1 turn | |
| Max stacks: 3 | |
Specializations
- Damage (10 levels) — Increases the bonus damage by additional 5% for each specialization point.
- Stun Chance (5 levels) — Increases the chance to stun the target by additional 2% for each specialization point.
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