Difference between revisions of "Taste for Blood"
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(updated as of 1.0.1.8 changes) |
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| + | '''Taste for Blood''' is a feat and a status effect. | ||
| + | |||
== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
| image = Taste_for_Blood_icon.png | | image = Taste_for_Blood_icon.png | ||
| name = Taste for Blood | | name = Taste for Blood | ||
| − | | description = Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% | + | | description = Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% for each bleeding wound the target has. This can stack up to 10 times. Killing blows against living targets will also grant a single stack regardless of the number of bleeding wounds.<br><br>Expires after 1 turn if not refreshed. |
| requirements = * [[Melee]] 50 | | requirements = * [[Melee]] 50 | ||
}} | }} | ||
| − | === History == | + | {{clear}} |
| + | |||
| + | == Status effect == | ||
| + | {{Ability Infobox | ||
| + | | image = Taste for Blood effect.png | ||
| + | | nature = beneficial | ||
| + | | name = Taste for Blood | ||
| + | | description = Melee damage increased by 5%. | ||
| + | | duration = 2 turns (10 seconds) | ||
| + | | maxstacks = 10 | ||
| + | }} | ||
| + | |||
| + | {{clear}} | ||
| + | |||
| + | == Specializations == | ||
| + | {{Specialization | ||
| + | | name = Taste for Blood | ||
| + | | max = 5 | ||
| + | | text = Further increases the melee damage bonus per stack by 0.2% for each specialization point. | ||
| + | }} | ||
| + | |||
| + | == History == | ||
| + | Underrail 1.0 | ||
| + | * [[1.0.1.8]] - no longer reduces AP cost | ||
| + | |||
| + | Underrail Alpha | ||
| + | * [[0.1.14.0]] - killing blows now grant a single stack | ||
| + | * [[0.1.13.0]] - max stacks changed from 20 to 10 | ||
* [[0.1.11.0]] - feat introduced | * [[0.1.11.0]] - feat introduced | ||
| + | |||
{{Feats navbox}} | {{Feats navbox}} | ||
| + | {{Status effect navbox|collapsed}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
| + | [[Category:Status effects]] | ||
| + | [[Category:Melee feats]] | ||
Latest revision as of 22:45, 2 September 2020
Taste for Blood is a feat and a status effect.
Feat
| Taste for Blood | |
| Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% for each bleeding wound the target has. This can stack up to 10 times. Killing blows against living targets will also grant a single stack regardless of the number of bleeding wounds. Expires after 1 turn if not refreshed. | |
Requirements
| |
Status effect
| Taste for Blood | |
| Melee damage increased by 5%. | |
| Duration: 2 turns (10 seconds) | |
| Max stacks: 10 | |
Specializations
- Taste for Blood (5 levels) — Further increases the melee damage bonus per stack by 0.2% for each specialization point.
History
Underrail 1.0
- 1.0.1.8 - no longer reduces AP cost
Underrail Alpha
- 0.1.14.0 - killing blows now grant a single stack
- 0.1.13.0 - max stacks changed from 20 to 10
- 0.1.11.0 - feat introduced
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