Difference between revisions of "Evasive Maneuvers"
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| description = Grants you an ability that when activated converts all remaining movement points into twice the evasion for 2 turns.<br><br>Cooldown: 3 turns. | | description = Grants you an ability that when activated converts all remaining movement points into twice the evasion for 2 turns.<br><br>Cooldown: 3 turns. | ||
| requirements = | | requirements = | ||
| − | * Evasion 35 | + | * [[Evasion]] 35 |
| − | * Agility 6 | + | * [[Agility]] 6 |
}} | }} | ||
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== Ability == | == Ability == | ||
{{Ability Infobox | {{Ability Infobox | ||
| − | | image = | + | | image = Evasive Maneuvers ability.png |
| type = ability | | type = ability | ||
| name = Evasive Maneuvers | | name = Evasive Maneuvers | ||
Revision as of 01:53, 29 January 2014
Feat
| Evasive Maneuvers | |
| Grants you an ability that when activated converts all remaining movement points into twice the evasion for 2 turns. Cooldown: 3 turns. | |
Requirements | |
Combine with an agile high-mobility character and Sprint for massive evasion boost.
Ability
| Evasive Maneuvers | |
| Converts all remaining movement points into twice the evasion for 2 turns. | |
| Cooldown: 3 turns | |
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