Difference between revisions of "Dirty Kick"
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| − | + | '''Dirty Kick''' is a feat and a special attack. | |
| − | + | == Feat == | |
| − | < | + | {{Feat Infobox |
| + | | image = Dirty_kick_icon.png | ||
| + | | name = Dirty Kick | ||
| + | | description = You can perform a special melee attack for 15 action points that deals increased unarmed damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.<br><br>This attack can be performed regardless of the currently equipped weapon. The damage scales up with your unarmed attack damage.<br><br>Cooldown: 6 turns. | ||
| + | | requirements = * [[Melee]] 25 | ||
| + | }} | ||
| + | |||
| + | The damage dealt is equal to 200% of your unarmed damage. | ||
| + | |||
| + | Cooldown of dirty kick can be decreased with tabi boots made from [[Infused Rathound Leather]]. | ||
| + | |||
| + | Damage of dirty kick can be increased by 100% with [[Boots|Metal Boots]]. | ||
| + | |||
| + | {{clear}} | ||
| + | |||
| + | == Ability == | ||
| + | {{Ability Infobox | ||
| + | | image = Dirty Kick ability.png | ||
| + | | nature = malicious | ||
| + | | name = Dirty Kick | ||
| + | | description = Perform a special unarmed attack that deals X mechanical damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.<br/><br/>This attack can be performed regardless of the currently equipped weapon. | ||
| + | | apcost = 15 | ||
| + | | cooldown = 6 turns | ||
| + | }} | ||
| + | |||
| + | The damage dealt is roughly twice your normal unarmed damage. | ||
| − | + | {{clear}} | |
| − | {{ | + | == Specializations == |
| − | + | {{Specialization | |
| − | + | | name = Dirty Kick | |
| − | + | | max = 5 | |
| − | + | | text = Increases damage by 10% for each specialization point. | |
| − | |||
| − | |||
}} | }} | ||
| − | -- | + | == History == |
| + | Underrail 1.1 | ||
| + | * [[1.1.1.5]] - Dirty Kick will now properly add its critical damage bonus when critical hit occurs; the critical damage bonus is fixed to 100% | ||
| + | |||
| + | Underrail 1.0 | ||
| + | * [[1.0.3.6]] - will now be subject to [[Uncanny Dodge]] and other special defense mechanisms | ||
| + | |||
| + | Underrail Alpha | ||
| + | * [[0.1.11.0]] - feat reworked to work regardless of current weapon | ||
| + | * [[0.1.5.0]] - feat introduced | ||
| + | |||
| + | |||
{{Feats navbox}} | {{Feats navbox}} | ||
| + | {{Abilities navbox|collapsed}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
| + | [[Category:Abilities]] | ||
| + | [[Category:Attacks]] | ||
| + | [[Category:Melee feats]] | ||
Latest revision as of 04:52, 15 April 2022
Dirty Kick is a feat and a special attack.
Feat
| Dirty Kick | |
| You can perform a special melee attack for 15 action points that deals increased unarmed damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead. This attack can be performed regardless of the currently equipped weapon. The damage scales up with your unarmed attack damage. Cooldown: 6 turns. | |
Requirements
| |
The damage dealt is equal to 200% of your unarmed damage.
Cooldown of dirty kick can be decreased with tabi boots made from Infused Rathound Leather.
Damage of dirty kick can be increased by 100% with Metal Boots.
Ability
| Dirty Kick | |
| Perform a special unarmed attack that deals X mechanical damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead. This attack can be performed regardless of the currently equipped weapon. | |
| Action Points: 15 | |
| Cooldown: 6 turns | |
The damage dealt is roughly twice your normal unarmed damage.
Specializations
- Dirty Kick (5 levels) — Increases damage by 10% for each specialization point.
History
Underrail 1.1
- 1.1.1.5 - Dirty Kick will now properly add its critical damage bonus when critical hit occurs; the critical damage bonus is fixed to 100%
Underrail 1.0
- 1.0.3.6 - will now be subject to Uncanny Dodge and other special defense mechanisms
Underrail Alpha
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