Difference between revisions of "Heavy Punch"

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== History ==
 
== History ==
 +
Underrail 1.3
 
* [[1.3.0.16]] - Heavy Punch is now properly classified as conditional special attacks and for that reason will receive appropriate damage bonuses
 
* [[1.3.0.16]] - Heavy Punch is now properly classified as conditional special attacks and for that reason will receive appropriate damage bonuses
 
* [[1.3.0.15]] - Damage increased to 300% (up from 180%), ap cost reduced to 150% (down from 200%), now has 3 turn cooldown
 
* [[1.3.0.15]] - Damage increased to 300% (up from 180%), ap cost reduced to 150% (down from 200%), now has 3 turn cooldown

Latest revision as of 09:26, 9 January 2026

Heavy Punch is a feat and a special attack.

Feat

Heavy Punch feat icon Heavy Punch
You can perform an unarmed or fist weapon attack that deals 300% damage at 150% action point cost.

Cooldown: 3 turns.


Requirements

Ability

Heavy Punch icon

Heavy Punch
Perform an unarmed attack that deals 300% damage.
Action Points: 150% active weapon's AP cost
Cooldown: 3 turns

Specializations

  • Heavy Punch: Action Points (5 levels) — Reduces the action point cost modifier by 10% for each specialization point.
  • Heavy Punch: Critical Damage (10 levels) — Increases critical damage bonus of Heavy Punch by 3% for each specialization point.
  • Heavy Punch: Damage (10 levels) — Increases damage by 10% for each specialization point.

History

Underrail 1.3

  • 1.3.0.16 - Heavy Punch is now properly classified as conditional special attacks and for that reason will receive appropriate damage bonuses
  • 1.3.0.15 - Damage increased to 300% (up from 180%), ap cost reduced to 150% (down from 200%), now has 3 turn cooldown

Underrail 1.0

  • 1.0.4 - is now an unconditional special attack

Underrail Alpha

  • 0.1.14.0 - added strength requirement
  • 0.1.9.1 - damage buff changed from 200% to 180%, ap cost changed from 250% to 200%
  • 0.1.8.0 - feat introduced