Difference between revisions of "Special Tactics"
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(+status effect) |
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| − | = Feat = | + | == Feat == |
{{Feat Infobox | {{Feat Infobox | ||
| − | + | | image = special_tactics_icon.png | |
| − | + | | name = Special Tactics | |
| − | + | | description = Grants you an ability that when activated will remove the action point cost of your next special bolt attack. This ability can only be activated while out of combat.<br><br>Cooldown: 30 seconds. | |
| − | + | | requirements = | |
| − | |||
| − | Cooldown: 30 seconds. | ||
| − | |||
* Dexterity 5 | * Dexterity 5 | ||
* Crossbows 25 | * Crossbows 25 | ||
| Line 17: | Line 14: | ||
{{clear}} | {{clear}} | ||
| − | = Ability = | + | == Ability == |
{{Ability Infobox | {{Ability Infobox | ||
| − | | image | + | | image = Special Tactics.png |
| − | | type | + | | type = ability |
| − | | name | + | | name = Special Tactics |
| − | | description | + | | description = When activated this ability will remove the action point cost of your next special bolt attack. Can only be activated while out of combat. |
| cooldown = 6 turns | | cooldown = 6 turns | ||
}} | }} | ||
| + | {{clear}} | ||
| + | == Status effect == | ||
| + | {{Ability Infobox | ||
| + | | image = Special Tactics.png | ||
| + | | type = buff | ||
| + | | name = Special Tactics | ||
| + | | description = Character's next special bolt attack will cost no action points. | ||
| + | | duration = 3 turns | ||
| + | }} | ||
{{Feats navbox}} | {{Feats navbox}} | ||
| + | {{Status effect navbox|collapsed}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
| + | [[Category:Status effects]] | ||
Revision as of 09:17, 23 October 2013
Feat
Special Tactics essentially allows you to open combat with three crossbow attacks on your first turn.
Combine with Marksman for three special bolt attacks.
Ability
| Special Tactics | |
| When activated this ability will remove the action point cost of your next special bolt attack. Can only be activated while out of combat. | |
| Cooldown: 6 turns | |
Status effect
| Special Tactics | |
| Character's next special bolt attack will cost no action points. | |
| Duration: 3 turns | |
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