Difference between revisions of "Lifting Belt"

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| type        = Belt
 
| type        = Belt
 
| description = Helps you with lifting heavy objects, such as sledgehammers, and also improves your posture.
 
| description = Helps you with lifting heavy objects, such as sledgehammers, and also improves your posture.
| onequip    = Equip: Action point cost of sledgehammer attacks reduced by 5<br>Equip: All mechanical damage taken reduced by 10%
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| onequip    = Equip: Action point cost of sledgehammer attacks reduced by 5<br>Equip: All mechanical damage taken reduced by 5%<br>Equip: Carry capacity increased by 30
 
| weight      = 1.00
 
| weight      = 1.00
 
| value      = 1250
 
| value      = 1250
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}}
 
}}
  
The mechanical damage reduction of '''Lifting Belt''' works like [[Conditioning]] feat, not like armor resistances.
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'''Lifting Belt''' grants mechanical damage ''reduction'', not ''armor resistance''.
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{{Damage modifier sources}}
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== Crafting ==
 +
This item is not craftable.
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== Location ==
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{{incomplete list}}
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* Sold by [[Len]] in the [[Junkyard]]
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* In a footlocker in [[Lower Passages]] in area accesible only in [[Camera problems]] quest random dungeon
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* Worn by [[The Botsmith]], one of possible bosses in [[Water Treatment Facility]] random dungeon
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* [[Foundry]], residential area, inside a locker on the room west of the NE barrel, requires 50 [[Lockpicking]]
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* Worn by [[Pulverizer]]
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* Worn by [[Balor]]
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* Worn by [[Master Skull Smasher]]
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* Worn by [[Cruzer]]{{expedition-inline}}
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* [[Abyssal Station Zero]], in the locker in one of the rooms{{expedition-inline}}
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* Worn by [[Wilkos]]{{heavyduty-inline}}
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* May appear as [[random loot]]
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== History ==
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* [[1.1.0.9]] - Lifting belt now increases carry capacity by 30, but the mechanical damage reduction is changed to 5% (down from 10%)
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* [[0.1.10.0]] - introduced
  
 
{{Armor navbox}}
 
{{Armor navbox}}
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Belts]]
 
[[Category:Belts]]

Latest revision as of 17:18, 3 November 2023

Lifting Belt.png
Lifting Belt
Belt
Helps you with lifting heavy objects, such as sledgehammers, and also improves your posture.
Equip: Action point cost of sledgehammer attacks reduced by 5
Equip: All mechanical damage taken reduced by 5%
Equip: Carry capacity increased by 30
Weight: 1.00
Value: 1250

Lifting Belt grants mechanical damage reduction, not armor resistance.

Damage modifier sources
Source Damage modifier Damage/attack type(s) Type Notes
Evasion -0% to -85% Area of effect attacks Skill
Stuntman E -20% Area of effect attacks Feat additive to evasion, still capped at -85%
Tempered: Cold E -30% Cold Feat
Tempered: Heat E -30% Heat Feat
Tempered: Acid E -30% Acid Feat
Tempered: Electricity E -30% Electricity Feat
Conditioning -10% to -25% Mechanical, Heat, Cold Feat
Conditioning -5% Mechanical, Heat, Cold Specialization
Heavy Metal HD -7% to -20% Mechanical Feat
Heavy Metal HD Varies Mechanical Specialization
Stoicism -0% to -24% All Feat 1% per 4% health missing
Stoicism -0% to -12% All Specialization
Beyond Cold -15% and -40% Mechanical and Cold Feat activated when Chilled or Frozen
Blast Balaclava Varies Explosions Headwear
Ancient Rathound Leather Armor -5% Mechanical Armor Suit
Infused Ancient Rathound Leather Armor -5% Mechanical Armor Suit
Infused Ancient Rathound Leather Armor Varies Heat, Cold Armor Suit
Infused Leper Serpent Leather Armor E Varies Bio Armor Suit
Nanocomposite Plate armors Varies Critical Hits Armor Suit
Blast Overcoat armors Varies Explosions Armor Suit
Gray Spec Ops Armor E -20% Explosions Armor Suit
Blast Suit -85% Explosions Armor Suit
Lifting Belt -5% Mechanical Belt
Bioinvestigative Belt -10% Bio Belt
Chemoinvestigative Belt -5% Heat Belt
Electroinvestigative Belt -15% Energy Belt
Sea Serpent Slaying Sash E -15% Bio Belt
Ancient Rathound Leather Tabi Boots -5% Mechanical Footwear
Infused Ancient Rathound Leather Tabi Boots -5% Mechanical Footwear
Blast Tabi Boots Varies Explosions Footwear
Nervosomnifer -60% All Drug
Morphine Shot -50% All Drug
Aegis (medicine) -15% All Drug
Irongut -75% Bio Drug
Laylow -10% Bio Food
Canned Mushrooms -15% Bio Food
Canned Fish -15% Cold Food
Canned Meat -5% Mechanical Food
Canned Stew -8% Heat Food
Canned Czernina E -15% Heat Food
Cooked Burrower Egg -35% Poison Food
Sea Serpent Fillet E -20% Poison Food
Mutie Stew E -35% Acid Food
Kzozel E -10% Mechanical Food
Kzozel Yantar E -15% Mechanical Food
Mushroom Brew -10% Mechanical Food
Leper Poison E +10% to +60% Mechanical Poison Max 6 stacks, 10% per stack
Chemical Destabilization: Acid +25% to +50% Acid Status effect Max 2 stacks, 25% per stack
Chemical Destabilization: Heat +25% to +50% Heat Status effect Max 2 stacks, 25% per stack
Chemical Destabilization: Cold +25% to +50% Cold Status effect Max 2 stacks, 25% per stack
Infected Wound +10% to +30% All Status effect Max 3 stacks, 10% per stack
Infected Wound with Vile Weaponry: Damage specialization +15% to +45% All Status effect Max 3 stacks, 15% per stack
Contaminated +10% to +200% All Status effect Max 20 stacks, 10% per stack

Crafting

This item is not craftable.

Location

This list is incomplete; you can help by expanding it.

History

  • 1.1.0.9 - Lifting belt now increases carry capacity by 30, but the mechanical damage reduction is changed to 5% (down from 10%)
  • 0.1.10.0 - introduced