Difference between revisions of "Psychostatic Electricity"

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(Added specialization numbers.)
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'''Psychostatic Electricity''' is a feat and a status effect.
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== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
 
| image        = psychostatic_electricity_icon.png
 
| image        = psychostatic_electricity_icon.png
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* Psi Ability: [[Electrokinesis]] or [[Electrokinetic Imprint]]
 
* Psi Ability: [[Electrokinesis]] or [[Electrokinetic Imprint]]
 
}}
 
}}
 
'''Psychostatic Electricity''' is a feat and a status effect.
 
 
=== History ===
 
* [[1.0.3.6]] - to-get-crit modifier fixes
 
* [[0.2.0.1]] - feat introduced
 
  
 
{{clear}}
 
{{clear}}
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| text = Increases the duration by 1 turn for each specialization point.
 
| text = Increases the duration by 1 turn for each specialization point.
 
}}
 
}}
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== History ==
 +
Underrail 1.0
 +
* [[1.0.3.6]] - to-get-crit modifier fixes
 +
 +
Underrail Alpha
 +
* [[0.2.0.1]] - feat introduced
  
  

Revision as of 02:03, 5 November 2019

Psychostatic Electricity is a feat and a status effect.

Feat

Psychostatic Electricity feat icon Psychostatic Electricity
When you damage a target with your electrical psionics you apply a debuff that increases the chance for the target to be critically hit from any source by 5% for 2 turns. Stacks 5 times.


Requirements

Status effect

Psychostatic Electricity icon

Psychostatic Electricity
Chance to get critically hit from any source increased by 5%.
Duration: 2 turns (10 seconds)
Max stacks: 5

Increases chance to get critically hit by up to 25%.

Specializations

  • Critical Chance (10 levels) — Further increases the target's chance to get critically hit by 0.5% per stack for each specialization point.
  • Duration (1 level) — Increases the duration by 1 turn for each specialization point.

History

Underrail 1.0

  • 1.0.3.6 - to-get-crit modifier fixes

Underrail Alpha