Difference between revisions of "Taste for Blood"

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(Added specialization numbers.)
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=== History ===
 
* [[1.0.1.8]] - no longer reduces AP cost
 
* [[0.1.14.0]] - killing blows now grant a single stack
 
* [[0.1.13.0]] - max stacks changed from 20 to 10
 
* [[0.1.11.0]] - feat introduced
 
 
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| text = Further increases the melee damage bonus per stack by 0.2% for each specialization point.
 
| text = Further increases the melee damage bonus per stack by 0.2% for each specialization point.
 
}}
 
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 +
 +
== History ==
 +
Underrail 1.0
 +
* [[1.0.1.8]] - no longer reduces AP cost
 +
 +
Underrail Alpha
 +
* [[0.1.14.0]] - killing blows now grant a single stack
 +
* [[0.1.13.0]] - max stacks changed from 20 to 10
 +
* [[0.1.11.0]] - feat introduced
  
  

Revision as of 01:44, 5 November 2019

Taste for Blood is a feat and a status effect.

Feat

Taste for Blood feat icon Taste for Blood
Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% for each bleeding wound the target has. This can stack up to 10 times. Killing blows against living targets will also grant a single stack regardless of the number of bleeding wounds.

Expires after 1 turn if not refreshed.


Requirements

Status effect

Taste for Blood icon

Taste for Blood
Melee damage increased by 5% and action point cost for using melee weapons reduced by 0.2.
Duration: 2 turns (10 seconds)
Max stacks: 10

The AP cost reduction is rounded to nearest integer.

  • 0-2 stacks: normal AP cost
  • 3-7 stacks: -1 AP cost
  • 8-10 stacks: -2 AP cost

Specializations

  • Taste for Blood (5 levels) — Further increases the melee damage bonus per stack by 0.2% for each specialization point.

History

Underrail 1.0

  • 1.0.1.8 - no longer reduces AP cost

Underrail Alpha

  • 0.1.14.0 - killing blows now grant a single stack
  • 0.1.13.0 - max stacks changed from 20 to 10
  • 0.1.11.0 - feat introduced