Difference between revisions of "Persuasion"
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(→Persuasion skill checks: Add Professor Oldfield check) |
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| [[Gray Army Officer]]s || [[Dude's other quest]] || 70 || Allows to avoid combat when talked to in the Schtab when wearing [[Gray Soldier Armor]] | | [[Gray Army Officer]]s || [[Dude's other quest]] || 70 || Allows to avoid combat when talked to in the Schtab when wearing [[Gray Soldier Armor]] | ||
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| − | | [[Professor Oldfield]] || [[Defend the island]] || 40 || Convince the professor you've heard of him in your first meeting | + | | [[Professor Oldfield]] || [[Defend the island]] || 40 || Convince the professor you've heard of him in your first meeting (flavor only) |
|- | |- | ||
| [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 45 || Allows to enter the [[Mutie Refuge]] | | [[Exiled Mutie Guard]] || [[Recover the A-RFID Chip]] || 45 || Allows to enter the [[Mutie Refuge]] | ||
Revision as of 01:22, 22 November 2024
Persuasion is a social skill.
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Related Base Ability |
Skill Synergies |
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Details
Persuasion is a social skill mainly used for persuasion dialogue options.
Related items
Headwear
Hypno Goggles (from +10 to +30)
Iron Head (-20%)
Suit
JKK Tactful Jacket (+15)- Armor crafted from
Heartbreaker Serpent Skin E (+10)
Praetorian Peacekeeper (+10)
Praetorian Caped Peacekeeper (+10)
Praetorian Chestguard (+10)- Armor crafted from
Rathound Leather (-3) - Armor crafted from
Mutated Dog Leather (-10) - Armor crafted from
Ancient Rathound Leather (-10)
Belt
Boots
Bespoke Buckle Shoes (+20)- Armor crafted from
Heartbreaker Serpent Skin E (+10) - Armor crafted from
Rathound Leather (-3) - Armor crafted from
Mutated Dog Leather (-10) - Armor crafted from
Ancient Rathound Leather (-10)
Jumping Stilts (-30)
Foodstuffs
White Dude (+15)
Related feats
- JKK tattoo (+15 persuasion)
- Echoing Soliloquy's effect is modified by it
Persuasion skill checks
- This list is incomplete; you can help by expanding it.
| Character | Related quest(s) | Skill | Result |
|---|---|---|---|
| Lucas | None | 10 | Get a .44 Hammerer |
| Lucas | None | 15 | Get a machete |
| Lucas | None | 17 | Get the Shoddy Shotgun |
| Pasquale | None | 5 or 15 | Get two extra psi boosters (2nd dialogue option easier, only if you have 5 Will or less) |
| Raider | GMS expedition | 5 | Be taken to their leader |
| Anna | Faceless' stolen object | 10 | Know what happened to Hugo |
| Bandit (Lower Underrail) |
None | 20 | Reduce toll to 5 charons (for female characters) |
| Elwood | Get Elwood's key | 25 | Lure him outside of the gambling house |
| Cliff | Save Jenny | 30 | Start the quest |
| Gorsky | GMS expedition | 30 | Keep the Level 1 Storage Keycard |
| Deputy | Abram's bug | 30 | Persuade him to leave the room |
| Katherine | Find Blaine/Kill Blaine | 35 | Get Blaine's location for free |
| Old Jonas | Find Blaine/Kill Blaine | 35 | Get Blaine's location (Can be bypassed if the player returned his watch without asking for anything in return) |
| Joey | Faceless' stolen object | 35 | Allows to negotiate with Jacek |
| Vince | None | 35 | Pass without having to pay |
| Bandit (Lower Underrail) |
None | 40 | Pass without having to pay (for female characters) |
| Gangster (Drop Zone) |
Recover tunneler | 40 | Convince gangsters to leave |
| Oskar | Meet Lenox Pierce | 40 | Get information from him for free |
| Sarine | Kidnap Sarine | 40 | Lure her out of the camp |
| Johnny Filth | Deploy second T-ray emitter | 45 | Leave without having to pay or fight Zone Boyz |
| Tanner | Get support for Black Eels | 45 or 50 | Get support from SGS |
| Myles | Find EMP device | 50 | Get his help for free |
| Phreak | Run the Gauntlet | 50 | Rig the Gauntlet in your favor |
| Delma | Everard's assignment | 55 | Convince her to allow player to talk with Todor |
| Holloway | Renegade soldiers | 55 | Convince him to surrender |
| Adira and Beatrice | Forsaken Island Behemoth | 55 | Skip the fight |
| Mayor | Study the rock creatures | 60 | Allows to start the quest before gaining the trust of Chief Banner |
| Edgar | Kill the Rathound King | 60 | Successfully negotiate a truce between Camp Hathor and the Rathound King |
| Faceless Mindreader | Save Buzzer | 60 | Save Buzzer peacefully (see Faceless relations) |
| Delma | Everard's assignment | 65 | Get access to the surveillance room |
| Bandit (Secluded Station) | Train heist | 70 | Convince bandits to leave |
| Kokoschka | None | 70 | Persuade him to borrow his AKX after SRO assault |
| Private Lloyd | Rob Protectorate warehouse | 70 | Allows to walk via front entrance |
| Lunatic Scanner (Synesthete camp) | None | 70 | Allows to enter the camp (Can be bypassed if player is a psionic) |
| Colonel Cathcart | Renegade soldiers | 75 | Convince him to investigate Holloway's claims |
| Old Reject | None | 75 | Convince him to make an escape |
| Gorge | None | 75 | Convince him to tell you what happened with his son |
| Phreak | None | 85 | Make him trust you in the initial encounter |
| Synesthete | None | 90 | Be able to talk your way out of the ritual without being psionic |
| Mordre | Meet Lenox Pierce | 90 | Convince him to confess |
| Mordre | Meet Lenox Pierce | 95 | To let him go peacefully |
| Curator Nenna | None | 100 | Obtain access to download data from Eidein's Library |
| IRIS | Restore Arke powergrid | 110 | Allows to skip the fight with her |
| Jacek | Faceless' stolen object | Impossible | Persuade Jacek to let Hugo go |
| Character | Related quest(s) | Skill | Result |
|---|---|---|---|
| Matriuss Ludenlof | The tracking device | 40 | Persuade him to give you his coin pouch as a reward |
| Zoner Ma | Dude's other quest | 40 | Persuade her to allow you to search her apartment |
| Gray Army Soldiers | Dude's other quest | 40 | Allows to avoid combat when talked to in Main Hall when wearing Gray Soldier Armor |
| Gray Army Soldiers | Dude's other quest | 60 | Allows to avoid combat when talked to in the Magatzin when wearing Gray Soldier Armor |
| Gray Army Soldiers | Dude's other quest | 70 | Allows to avoid combat when talked to in the Magatzin when wearing Gray Officer Armor |
| Gray Army Officers | Dude's other quest | 50 | Allows to avoid combat when talked to in Main Hall when wearing Gray Officer Armor |
| Gray Army Officers | Dude's other quest | 60 | Allows to avoid combat when talked to in the Schtab when wearing Gray Officer Armor |
| Gray Army Officers | Dude's other quest | 70 | Allows to avoid combat when talked to in the Schtab when wearing Gray Soldier Armor |
| Professor Oldfield | Defend the island | 40 | Convince the professor you've heard of him in your first meeting (flavor only) |
| Exiled Mutie Guard | Recover the A-RFID Chip | 45 | Allows to enter the Mutie Refuge |
| Doctor Savage | Recover the A-RFID Chip | 50 | Persuade him to provide some medical supplies for the Black Sea Muties |
| Kaya | Ion's missing group | 65 | Find a way to mend relationship with brother |
| Chief Briggs | Join the Expedition | 80 | Allows you to join the Expedition |
| Wesley | Recover the A-RFID Chip | 80 | Persuade Wesley to trust the player and allow access into the West Storage Depot before the player has delivered medical supplies |
| Ferryman | Obtain a Submarine | 80 | Persuade him to tow the submarine for free |
| Black Eels | The Rig Attack | 80 | Allows the infiltrate The Rig while wearing Work Coverall |
| Captain Grim | First raid | 80 | Persuade the captain to let you do the raid on your own |
| Captain Grim | None | 90 | Allows the player to join the pirates while negotiating for the professor's release |
| Captain Grim | Second raid | 105 or 125 | Persuade the captain to let you do the raid on your own |
| Character | Related quest(s) | Skill | Result |
|---|---|---|---|
| Rag | None | 85 | Persuade him to show you his basement |
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