Difference between revisions of "Psychostatic Electricity"
		
		
		
		
		
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| + | '''Psychostatic Electricity''' is a feat and a status effect. | ||
| + | |||
| + | == Feat == | ||
| + | This feat improves [[Electrokinesis]] and [[Electrokinetic Imprint]] abilities. | ||
| {{Feat Infobox | {{Feat Infobox | ||
| | image        = psychostatic_electricity_icon.png | | image        = psychostatic_electricity_icon.png | ||
| | name         = Psychostatic Electricity | | name         = Psychostatic Electricity | ||
| − | | description  = When you damage a target with your electrical psionics you apply a debuff that increases the chance for the target to be critically hit  | + | | description  = When you damage a target with your electrical psionics you apply a debuff that increases the chance for the target to be critically hit by weapon and unarmed attacks and psi abilities by 5% for 2 turns. Stacks 5 times. | 
| | requirements = | | requirements = | ||
| * [[Psychokinesis]] 40 | * [[Psychokinesis]] 40 | ||
| Line 8: | Line 12: | ||
| }} | }} | ||
| − | + | {{clear}} | |
| + | |||
| + | == Status effect == | ||
| + | {{Status Effect Infobox | ||
| + | | image       = Psychostatic Electricity.png | ||
| + | | nature      = malicious | ||
| + | | name        = Psychostatic Electricity | ||
| + | | description = Chance to get critically hit from weapon and unarmed attacks and psi abilities increased by 5%. | ||
| + | | duration    = 2 turns (10 seconds) | ||
| + | | maxstacks   = 5 | ||
| + | }} | ||
| + | |||
| + | Increases chance to get critically hit by up to 25%. | ||
| + | {{clear}} | ||
| + | |||
| + | == Specializations == | ||
| + | {{Specialization | ||
| + | | name = Critical Chance | ||
| + | | max  = 10 | ||
| + | | text = Further increases the target's chance to get critically hit by 0.5% per stack for each specialization point. | ||
| + | }} | ||
| + | {{Specialization | ||
| + | | name = Duration | ||
| + | | max  = 1 | ||
| + | | text = Increases the duration by 1 turn for each specialization point. | ||
| + | }} | ||
| + | |||
| + | == History == | ||
| + | Underrail 1.0 | ||
| + | * [[1.0.3.6]] - to-get-crit modifier fixes | ||
| − | + | Underrail Alpha | |
| * [[0.2.0.1]] - feat introduced | * [[0.2.0.1]] - feat introduced | ||
| {{Feats navbox}} | {{Feats navbox}} | ||
| + | {{Status effect navbox|collapsed}} | ||
| [[Category:Feats]] | [[Category:Feats]] | ||
| + | [[Category:Status effects]] | ||
| [[Category:Psi feats]] | [[Category:Psi feats]] | ||
| + | [[Category:Psychokinesis feats]] | ||
Latest revision as of 01:28, 19 December 2024
Psychostatic Electricity is a feat and a status effect.
Feat
This feat improves Electrokinesis and Electrokinetic Imprint abilities.
|   | Psychostatic Electricity | 
| When you damage a target with your electrical psionics you apply a debuff that increases the chance for the target to be critically hit by weapon and unarmed attacks and psi abilities by 5% for 2 turns. Stacks 5 times. | |
| Requirements 
 | |
Status effect
| Psychostatic Electricity | |
| Chance to get critically hit from weapon and unarmed attacks and psi abilities increased by 5%. | |
| Duration: 2 turns (10 seconds) | |
| Max stacks: 5 | |
Increases chance to get critically hit by up to 25%.
Specializations
- Critical Chance (10 levels) — Further increases the target's chance to get critically hit by 0.5% per stack for each specialization point.
- Duration (1 level) — Increases the duration by 1 turn for each specialization point.
History
Underrail 1.0
- 1.0.3.6 - to-get-crit modifier fixes
Underrail Alpha
- 0.2.0.1 - feat introduced
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