Difference between revisions of "Psychostatic Electricity"
		
		
		
		
		
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|  (→Feat) | |||
| Line 6: | Line 6: | ||
| | image        = psychostatic_electricity_icon.png | | image        = psychostatic_electricity_icon.png | ||
| | name         = Psychostatic Electricity | | name         = Psychostatic Electricity | ||
| − | | description  = When you damage a target with your electrical psionics you apply a debuff that increases the chance for the target to be critically hit  | + | | description  = When you damage a target with your electrical psionics you apply a debuff that increases the chance for the target to be critically hit by weapon and unarmed attacks and psi abilities by 5% for 2 turns. Stacks 5 times. | 
| | requirements = | | requirements = | ||
| * [[Psychokinesis]] 40 | * [[Psychokinesis]] 40 | ||
| Line 19: | Line 19: | ||
| | nature      = malicious | | nature      = malicious | ||
| | name        = Psychostatic Electricity | | name        = Psychostatic Electricity | ||
| − | | description = Chance to get critically hit from  | + | | description = Chance to get critically hit from weapon and unarmed attacks and psi abilities increased by 5%. | 
| | duration    = 2 turns (10 seconds) | | duration    = 2 turns (10 seconds) | ||
| | maxstacks   = 5 | | maxstacks   = 5 | ||
Latest revision as of 01:28, 19 December 2024
Psychostatic Electricity is a feat and a status effect.
Feat
This feat improves Electrokinesis and Electrokinetic Imprint abilities.
|   | Psychostatic Electricity | 
| When you damage a target with your electrical psionics you apply a debuff that increases the chance for the target to be critically hit by weapon and unarmed attacks and psi abilities by 5% for 2 turns. Stacks 5 times. | |
| Requirements 
 | |
Status effect
| Psychostatic Electricity | |
| Chance to get critically hit from weapon and unarmed attacks and psi abilities increased by 5%. | |
| Duration: 2 turns (10 seconds) | |
| Max stacks: 5 | |
Increases chance to get critically hit by up to 25%.
Specializations
- Critical Chance (10 levels) — Further increases the target's chance to get critically hit by 0.5% per stack for each specialization point.
- Duration (1 level) — Increases the duration by 1 turn for each specialization point.
History
Underrail 1.0
- 1.0.3.6 - to-get-crit modifier fixes
Underrail Alpha
- 0.2.0.1 - feat introduced
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