Difference between revisions of "Quick Tinkering"

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m (0.1.14 update)
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| description  = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown: 3 turns.
 
| description  = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown: 3 turns.
 
| requirements =
 
| requirements =
* [[Traps]] 20
+
* [[Traps]] 25
* [[Dexterity]] 6
+
* [[Dexterity]] 7
 
}}
 
}}
  
 
=== History ===
 
=== History ===
 +
* [[0.1.14.0]] - requirements increased from 20 and 6 to 25 and 7.
 
* [[0.1.11.0]] - feat introduced
 
* [[0.1.11.0]] - feat introduced
  

Revision as of 14:42, 26 March 2015

Feat

Quick Tinkering feat icon Quick Tinkering
Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.

Cooldown: 3 turns.


Requirements

History

  • 0.1.14.0 - requirements increased from 20 and 6 to 25 and 7.
  • 0.1.11.0 - feat introduced


Ability

Quick Tinkering icon

Quick Tinkering
When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.
Cooldown: 3 turns (15 seconds)

This ability is the only way to arm traps in combat.


Status effect

Quick Tinkering icon

Quick Tinkering
This character will arm the next trap instantly, even in combat in which case it will cost no action points.
Duration: 2 turns (10 seconds)

Notably, the effect lasts 1 turn less than the ability's cooldown.