Difference between revisions of "Temporary Rewind"

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{{Outdated|reason=[[1.3.0.15]] changes}}
 
 
 
{{Expedition}}
 
{{Expedition}}
 
{{Ability Infobox
 
{{Ability Infobox
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| school      = Temporal Manipulation
 
| school      = Temporal Manipulation
 
| skillreq    = 60
 
| skillreq    = 60
| description = Reverses the last damage done to the target, up to maximum of 140 health points. After two turns this health is lost and this may cause the target to die.
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| description = Reverses the last damage done to the target, up to maximum of 140 health points. After three turns this health is lost and this may cause the target to die.
| apcost      = 25
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| apcost      = 20
 
| psicost    = 40
 
| psicost    = 40
 
| range      = 10.0
 
| range      = 10.0
 
| radius      =  
 
| radius      =  
| cooldown    = 8 turns
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| cooldown    = 6 turns
 
}}
 
}}
  
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{{clear}}
 
{{clear}}
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== History ==
 +
* [[1.3.0.15]] - Action point cost reduced to 20 (down from 25), cooldown reduced to 6 (down from 8), duration increased by 1 turn
  
  

Latest revision as of 19:02, 18 December 2025

This page contains content from Underrail: Expedition expansion.

Temporary Rewind icon

Temporary Rewind
Temporal Manipulation (60 skill required)
Reverses the last damage done to the target, up to maximum of 140 health points. After three turns this health is lost and this may cause the target to die.
Action Points: 20
Psi: 40
Range: 10.0
Cooldown: 6 turns

Temporary Rewind is a Temporal Manipulation psi ability.

Mechanics

The maximum damage reversal scales with effective temporal manipulation skill. 20 plus 2 per skill point. Damage received at the end of the effect ignores shield and resistances but can be affected by damage reduction.

Effective skill Max. Reversal
0 20
50 120
100 220
150 320
200 420
250 520
300 620

Trainers

Related feats

Status effect

Temporary Rewind icon

Temporary Rewind
After this effect ends, the character takes X damage. This damage ignores shields and resistances.
Duration: 3 turns

History

  • 1.3.0.15 - Action point cost reduced to 20 (down from 25), cooldown reduced to 6 (down from 8), duration increased by 1 turn