Difference between revisions of "Temporary Rewind"
Jump to navigation
Jump to search
m |
m |
||
| Line 1: | Line 1: | ||
| − | |||
| − | |||
{{Expedition}} | {{Expedition}} | ||
{{Ability Infobox | {{Ability Infobox | ||
| Line 8: | Line 6: | ||
| school = Temporal Manipulation | | school = Temporal Manipulation | ||
| skillreq = 60 | | skillreq = 60 | ||
| − | | description = Reverses the last damage done to the target, up to maximum of 140 health points. After | + | | description = Reverses the last damage done to the target, up to maximum of 140 health points. After three turns this health is lost and this may cause the target to die. |
| − | | apcost = | + | | apcost = 20 |
| psicost = 40 | | psicost = 40 | ||
| range = 10.0 | | range = 10.0 | ||
| radius = | | radius = | ||
| − | | cooldown = | + | | cooldown = 6 turns |
}} | }} | ||
| Line 56: | Line 54: | ||
{{clear}} | {{clear}} | ||
| + | == History == | ||
| + | * [[1.3.0.15]] - Action point cost reduced to 20 (down from 25), cooldown reduced to 6 (down from 8), duration increased by 1 turn | ||
Latest revision as of 19:02, 18 December 2025
This page contains content from Underrail: Expedition expansion.
| Temporary Rewind | |
| Temporal Manipulation (60 skill required) | |
| Reverses the last damage done to the target, up to maximum of 140 health points. After three turns this health is lost and this may cause the target to die. | |
| Action Points: 20 | |
| Psi: 40 | |
| Range: 10.0 | |
| Cooldown: 6 turns | |
Temporary Rewind is a Temporal Manipulation psi ability.
Mechanics
The maximum damage reversal scales with effective temporal manipulation skill. 20 plus 2 per skill point. Damage received at the end of the effect ignores shield and resistances but can be affected by damage reduction.
| Effective skill | Max. Reversal |
|---|---|
| 0 | 20 |
| 50 | 120 |
| 100 | 220 |
| 150 | 320 |
| 200 | 420 |
| 250 | 520 |
| 300 | 620 |
Trainers
Related feats
Status effect
| Temporary Rewind | |
| After this effect ends, the character takes X damage. This damage ignores shields and resistances. | |
| Duration: 3 turns | |
History
- 1.3.0.15 - Action point cost reduced to 20 (down from 25), cooldown reduced to 6 (down from 8), duration increased by 1 turn
| ||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||