Difference between revisions of "Psycho-temporal Contraction"

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(1.1.2.0 and 1.1.2.1 changes)
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{{Outdated|reason=[[1.1.2.0]] changes}}
 
 
{{Expedition}}
 
{{Expedition}}
 
{{Ability Infobox
 
{{Ability Infobox
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| school      = Temporal Manipulation
 
| school      = Temporal Manipulation
 
| skillreq    = 55
 
| skillreq    = 55
| description = Increases target's action points by 15 and movement points by 30. Lasts 2 turns.
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| description = Increases target's action points by 15 and movement points by 30. Lasts 2 turns. After the effect ends, theres a 60% chance of it reversing into a Psychotemporal dilation of varying power.
 
| apcost      =  
 
| apcost      =  
| psicost    = 75
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| psicost    = 50
 
| range      = 10.0
 
| range      = 10.0
 
| radius      =  
 
| radius      =  
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== Mechanics ==
 
== Mechanics ==
 
It does not scale with effective temporal manipulation skill.
 
It does not scale with effective temporal manipulation skill.
 +
 +
Once its effect expires there is a chance for the target to be aflicted by the [[Psycho-temporal Dilation]] status with random duration and intensity.
 +
 +
Effective Temporal manupiulation Skill reduces the chances of this occurence to a minimum of 30%.
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 +
{| class="wikitable"
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|-
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! Effective skill !! Reversion Probability (%)
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|-
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| 55 || ''' 60'''
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|-
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| 65 || 58
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|-
 +
| 80 || 54
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|-
 +
| 120 || 43
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|-
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| 160 || 32
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|-
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| 166 || 30
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|}
  
 
== Trainers ==
 
== Trainers ==
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* [[Future Orientation]]
 
* [[Future Orientation]]
 
* [[Psycho-temporal Acceleration]]
 
* [[Psycho-temporal Acceleration]]
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 +
== History ==
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* [[1.1.2.1]] - Base psi cost changed to 50 (down from 75)
 +
* [[1.1.2.0]] - Now has a high chance of causing its opposite (with randomized power) when it expires.
  
  

Revision as of 01:38, 31 August 2020

This page contains content from Underrail: Expedition expansion.

Psycho-temporal Contraction icon

Psycho-temporal Contraction
Temporal Manipulation (55 skill required)
Increases target's action points by 15 and movement points by 30. Lasts 2 turns. After the effect ends, theres a 60% chance of it reversing into a Psychotemporal dilation of varying power.
Psi: 50
Range: 10.0
Cooldown: 6 turns

Psycho-temporal Contraction is a Temporal Manipulation psi ability.

Mechanics

It does not scale with effective temporal manipulation skill.

Once its effect expires there is a chance for the target to be aflicted by the Psycho-temporal Dilation status with random duration and intensity.

Effective Temporal manupiulation Skill reduces the chances of this occurence to a minimum of 30%.

Effective skill Reversion Probability (%)
55 60
65 58
80 54
120 43
160 32
166 30

Trainers

Related feats

History

  • 1.1.2.1 - Base psi cost changed to 50 (down from 75)
  • 1.1.2.0 - Now has a high chance of causing its opposite (with randomized power) when it expires.