Difference between revisions of "Psycho-temporal Contraction"
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== Mechanics == | == Mechanics == | ||
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It does not scale with effective temporal manipulation skill. | It does not scale with effective temporal manipulation skill. | ||
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| 55 || ''' 60''' | | 55 || ''' 60''' | ||
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| − | | | + | | 70 || 54 |
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| − | | 149 || 30 | + | | 85 || 50 |
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| + | | 100 || 45 | ||
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| + | | 115 || 40 | ||
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| + | | 130 || 36 | ||
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| + | | 145 || 32 | ||
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| + | | 149 || ''' 30''' | ||
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Latest revision as of 22:04, 8 February 2025
This page contains content from Underrail: Expedition expansion.
| Psycho-temporal Contraction | |
| Temporal Manipulation (55 skill required) | |
| Increases target's action points by 15 and movement points by 30. Lasts 2 turns. After the effect ends, theres a 60% chance of it reversing into a Psychotemporal dilation of varying power. | |
| Psi: 50 | |
| Range: 10.0 | |
| Cooldown: 6 turns | |
Psycho-temporal Contraction is a Temporal Manipulation psi ability.
Mechanics
It does not scale with effective temporal manipulation skill.
Once its effect expires there is a chance for the target to be aflicted by the Psycho-temporal Dilation status with random duration and intensity.
Effective Temporal Manipulation Skill reduces the chances of this occurence to a minimum of 30%.
| Effective skill | Reversion Probability (%) |
|---|---|
| 55 | 60 |
| 70 | 54 |
| 85 | 50 |
| 100 | 45 |
| 115 | 40 |
| 130 | 36 |
| 145 | 32 |
| 149 | 30 |
Trainers
Related feats
History
- 1.1.2.1 - Base psi cost changed to 50 (down from 75)
- 1.1.2.0 - Now has a high chance of causing its opposite (with randomized power) when it expires.
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