Difference between revisions of "Force Emission"

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[[Force Emission]] is a toggleable buff for unarmed and fist weapon attacks. It costs no psi points to activate, only attacks do while it is active. [[Psychosis]] and [[Tranquility]] do not affect force emission, since it is technically a buff rather than ability.
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[[Force Emission]] is a toggle-able buff for unarmed and fist weapon attacks. It costs no psi points to activate, only attacks do while it is active. [[Psychosis]] and [[Tranquility]] do not affect force emission, since it is technically a buff rather than ability.
  
Its damage scales with effective Psychokinesis skill, shown here at minimal required skill.
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Its damage scales with effective [[Psychokinesis]] skill, shown here at minimal required skill.
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[[Telekinetic Proxy]] will mimic this psi ability ''(cause it to strike twice)'' if the target is within the proxy's radius.
  
 
== Trainers ==
 
== Trainers ==

Revision as of 06:24, 19 March 2016

Force Emission icon

Force Emission
Psychokinesis (35 skill required)
While this ability is active, your unarmed and fist weapon attacks deal additional 8-17 mechanical damage, but at the cost of 5 psi points per attack.
Psi: 5 (for each attack)

Force Emission is a toggle-able buff for unarmed and fist weapon attacks. It costs no psi points to activate, only attacks do while it is active. Psychosis and Tranquility do not affect force emission, since it is technically a buff rather than ability.

Its damage scales with effective Psychokinesis skill, shown here at minimal required skill.

Telekinetic Proxy will mimic this psi ability (cause it to strike twice) if the target is within the proxy's radius.

Trainers

Related feats

History

  • Force Emission was reworked in 0.1.12.0 to also work with fist weapons, but no longer provide extra range.