| Damage modifier sources
 | 
| Source | 
Damage modifier | 
Damage/attack type(s) | 
Type | 
Notes
 | 
| Evasion | 
-0% to -85% | 
Area of effect attacks | 
Skill | 
 | 
| Stuntman E | 
-20% | 
Area of effect attacks | 
Feat | 
additive to evasion, still capped at -85%
 | 
| Tempered: Cold E | 
-30% | 
Cold | 
Feat | 
 | 
| Tempered: Heat E | 
-30% | 
Heat | 
Feat | 
 | 
| Tempered: Acid E | 
-30% | 
Acid | 
Feat | 
 | 
| Tempered: Electricity E | 
-30% | 
Electricity | 
Feat | 
 | 
| Conditioning | 
-10% to -25% | 
Mechanical, Heat, Cold | 
Feat | 
 | 
| Conditioning | 
-5% | 
Mechanical, Heat, Cold | 
Specialization | 
 | 
| Parafibrotic Regenerative Injection HD | 
-15% | 
Mechanical, Heat | 
Special ability | 
special ability granted from the Technomedic Exoskeleton
 | 
| Heavy Metal HD | 
-7% to -20% | 
Mechanical | 
Feat | 
 | 
| Heavy Metal HD | 
Varies | 
Mechanical | 
Specialization | 
 | 
| Stoicism | 
-0% to -24% | 
All | 
Feat | 
1% per 4% health missing
 | 
| Stoicism | 
-0% to -12% | 
All | 
Specialization | 
 | 
| Beyond Cold | 
-15% and -40% | 
Mechanical and Cold | 
Feat | 
activated when Chilled or Frozen
 | 
| Blast Balaclava | 
Varies | 
Explosions | 
Headwear | 
 | 
| Ancient Rathound Leather Armor | 
-5% | 
Mechanical | 
Armor Suit | 
 | 
| Infused Ancient Rathound Leather Armor | 
-5% | 
Mechanical | 
Armor Suit | 
 | 
| Infused Ancient Rathound Leather Armor | 
Varies | 
Heat, Cold | 
Armor Suit | 
 | 
| Infused Leper Serpent Leather Armor E | 
Varies | 
Bio | 
Armor Suit | 
 | 
| Nanocomposite Plate armors | 
Varies | 
Critical Hits | 
Armor Suit | 
 | 
| Blast Overcoat armors | 
Varies | 
Explosions | 
Armor Suit | 
 | 
| Gray Spec Ops Armor E | 
-20% | 
Explosions | 
Armor Suit | 
 | 
| Blast Suit | 
-85% | 
Explosions | 
Armor Suit | 
 | 
| Lifting Belt | 
-5% | 
Mechanical | 
Belt | 
 | 
| Bioinvestigative Belt | 
-10% | 
Bio | 
Belt | 
 | 
| Chemoinvestigative Belt | 
-5% | 
Heat | 
Belt | 
 | 
| Electroinvestigative Belt | 
-15% | 
Energy | 
Belt | 
 | 
| Sea Serpent Slaying Sash E | 
-15% | 
Bio | 
Belt | 
 | 
| Ancient Rathound Leather Tabi Boots | 
-5% | 
Mechanical | 
Footwear | 
 | 
| Infused Ancient Rathound Leather Tabi Boots | 
-5% | 
Mechanical | 
Footwear | 
 | 
| Blast Tabi Boots | 
Varies | 
Explosions | 
Footwear | 
 | 
| Nervosomnifer | 
-60% | 
All | 
Drug | 
 | 
| Morphine Shot | 
-50% | 
All | 
Drug | 
 | 
| Aegis (medicine) | 
-15% | 
All | 
Drug | 
 | 
| Irongut | 
-75% | 
Bio | 
Drug | 
 | 
| Laylow | 
-10% | 
Bio | 
Food | 
 | 
| Canned Mushrooms | 
-15% | 
Bio | 
Food | 
 | 
| Canned Fish | 
-15% | 
Cold | 
Food | 
 | 
| Canned Meat | 
-5% | 
Mechanical | 
Food | 
 | 
| Canned Stew | 
-8% | 
Heat | 
Food | 
 | 
| Canned Czernina E | 
-15% | 
Heat | 
Food | 
 | 
| Cooked Burrower Egg | 
-35% | 
Poison | 
Food | 
 | 
| Sea Serpent Fillet E | 
-20% | 
Poison | 
Food | 
 | 
| Mutie Stew E | 
-35% | 
Acid | 
Food | 
 | 
| Kzozel E | 
-10% | 
Mechanical | 
Food | 
 | 
| Kzozel Yantar E | 
-15% | 
Mechanical | 
Food | 
 | 
| Mushroom Brew | 
-10% | 
Mechanical | 
Food | 
 | 
| Leper Poison E | 
+10% to +60% | 
Mechanical | 
Poison | 
Max 6 stacks, 10% per stack
 | 
| Chemical Destabilization: Acid | 
+25% to +50% | 
Acid | 
Status effect | 
Max 2 stacks, 25% per stack
 | 
| Chemical Destabilization: Heat | 
+25% to +50% | 
Heat | 
Status effect | 
Max 2 stacks, 25% per stack
 | 
| Chemical Destabilization: Cold | 
+25% to +50% | 
Cold | 
Status effect | 
Max 2 stacks, 25% per stack
 | 
| Infected Wound | 
+10% to +30% | 
All | 
Status effect | 
Max 3 stacks, 10% per stack
 | 
| Infected Wound with Vile Weaponry: Damage specialization | 
+15% to +45% | 
All | 
Status effect | 
Max 3 stacks, 15% per stack
 | 
| Contaminated | 
+10% to +200% | 
All | 
Status effect | 
Max 20 stacks, 10% per stack
 |