Difference between revisions of "Evasive Maneuvers"
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Revision as of 05:38, 9 April 2015
Feat
| Evasive Maneuvers | |
| Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns. Cooldown: 3 turns. | |
Requirements | |
Evasive Maneuvers is a feat.
History
- 0.1.14.0 - evasion requirement increased from 35 to 50
- 0.1.11.0 - now grants evasion equal to three times your movement points (up from x2)
- 0.1.8.0 - feat introduced
Ability
| Evasive Maneuvers | |
| Converts all remaining movement points into thrice the evasion for 2 turns. | |
| Cooldown: 3 turns | |
Status effect
| Evasive Maneuvers | |
| Evasion increased by X. | |
| Duration: 2 turns | |
Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
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