Difference between revisions of "Uncanny Dodge"
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Revision as of 06:38, 9 April 2015
Feat
History
- 0.1.14.0 - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill
- 0.1.11.0 - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
- 0.1.8.0 - feat introduced
Ability
| Uncanny Dodge | |
| When activated this ability will cause you to dodge the next # regular or special melee attacks targeted against you. | |
| Cooldown: 3 turns | |
Status effect
| Uncanny Dodge | |
| This character will dodge a regular or special melee attack for each stack of this effect. | |
| Duration: 2 turns | |
| Max stacks: depends on dodge | |
Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
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