Difference between revisions of "Uncanny Dodge"
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| + | '''Uncanny Dodge''' is a feat, an ability and a status effect. | ||
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== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
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* [[0.1.11.0]] - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2) | * [[0.1.11.0]] - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2) | ||
* [[0.1.8.0]] - feat introduced | * [[0.1.8.0]] - feat introduced | ||
| + | {{clear}} | ||
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== Ability == | == Ability == | ||
{{Ability Infobox | {{Ability Infobox | ||
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| cooldown = 3 turns | | cooldown = 3 turns | ||
}} | }} | ||
| + | {{clear}} | ||
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== Status effect == | == Status effect == | ||
{{Ability Infobox | {{Ability Infobox | ||
Revision as of 07:51, 21 August 2015
Uncanny Dodge is a feat, an ability and a status effect.
Feat
History
- 0.1.14.0 - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill
- 0.1.11.0 - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
- 0.1.8.0 - feat introduced
Ability
| Uncanny Dodge | |
| When activated this ability will cause you to dodge the next # regular or special melee attacks targeted against you. | |
| Cooldown: 3 turns | |
Status effect
| Uncanny Dodge | |
| This character will dodge a regular or special melee attack for each stack of this effect. | |
| Duration: 2 turns | |
| Max stacks: depends on dodge | |
Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
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