Difference between revisions of "Evasive Maneuvers"
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| + | '''Evasive Maneuvers''' is a feat, an ability and a status effect. | ||
| + | |||
== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
| image = evasive_maneuvers_icon.png | | image = evasive_maneuvers_icon.png | ||
| name = Evasive Maneuvers | | name = Evasive Maneuvers | ||
| − | | description = Grants you an ability that when activated converts all remaining movement points into | + | | description = Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns.<br><br>Cooldown: 3 turns. |
| requirements = | | requirements = | ||
| − | * Evasion | + | * [[Evasion]] 50 |
| − | * Agility 6 | + | * [[Agility]] 6 |
}} | }} | ||
| − | + | {{clear}} | |
| + | == Ability == | ||
| + | {{Ability Infobox | ||
| + | | image = Evasive Maneuvers ability.png | ||
| + | | nature = beneficial | ||
| + | | name = Evasive Maneuvers | ||
| + | | description = Converts all remaining movement points into thrice the evasion for 2 turns. | ||
| + | | cooldown = 3 turns | ||
| + | }} | ||
| + | |||
| + | This ability cannot be used while immobilized. | ||
{{clear}} | {{clear}} | ||
| − | == | + | |
| + | == Status effect == | ||
{{Ability Infobox | {{Ability Infobox | ||
| − | | image = | + | | image = Evasive Maneuvers ability.png |
| − | | | + | | nature = beneficial |
| name = Evasive Maneuvers | | name = Evasive Maneuvers | ||
| − | | description = | + | | description = Evasion increased by X. |
| − | | | + | | duration = 2 turns |
| + | }} | ||
| + | |||
| + | Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes. | ||
| + | |||
| + | {{clear}} | ||
| + | |||
| + | == Specializations == | ||
| + | {{Specialization | ||
| + | | name = Evasive Maneuvers | ||
| + | | max = 2 | ||
| + | | text = You gain additional 0.5 evasion per movement point for each specialization point. | ||
}} | }} | ||
| + | |||
| + | == History == | ||
| + | * [[0.1.14.0]] - evasion requirement increased from 35 to 50 | ||
| + | * [[0.1.11.0]] - now grants evasion equal to three times your movement points (up from x2) | ||
| + | * [[0.1.8.0]] - feat introduced | ||
{{Feats navbox}} | {{Feats navbox}} | ||
| + | {{Abilities navbox|collapsed}} | ||
{{Status effect navbox|collapsed}} | {{Status effect navbox|collapsed}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
[[Category:Status effects]] | [[Category:Status effects]] | ||
| + | [[Category:Agility feats]] | ||
| + | [[Category:Evasion feats]] | ||
Latest revision as of 00:43, 5 November 2019
Evasive Maneuvers is a feat, an ability and a status effect.
Feat
| Evasive Maneuvers | |
| Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns. Cooldown: 3 turns. | |
Requirements | |
Ability
| Evasive Maneuvers | |
| Converts all remaining movement points into thrice the evasion for 2 turns. | |
| Cooldown: 3 turns | |
This ability cannot be used while immobilized.
Status effect
| Evasive Maneuvers | |
| Evasion increased by X. | |
| Duration: 2 turns | |
Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
Specializations
- Evasive Maneuvers (2 levels) — You gain additional 0.5 evasion per movement point for each specialization point.
History
- 0.1.14.0 - evasion requirement increased from 35 to 50
- 0.1.11.0 - now grants evasion equal to three times your movement points (up from x2)
- 0.1.8.0 - feat introduced
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