Difference between revisions of "Last Stand"
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| + | '''Last Stand''' is a feat, an ability and a status effect. | ||
| + | |||
== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
| Line 9: | Line 11: | ||
}} | }} | ||
| − | === History | + | '''Last Stand''' is a good feat for any character who meets the 9 [[Constitution]] requirement. It essentially allows you to survive one turn longer when health is running low and all other options have been exhausted. |
| + | |||
| + | {{clear}} | ||
| + | |||
| + | == Ability == | ||
| + | {{Ability Infobox | ||
| + | | image = Last_Stand_ability.png | ||
| + | | nature = beneficial | ||
| + | | name = Last Stand | ||
| + | | description = When activated this ability will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1. | ||
| + | | cooldown = 10 turns | ||
| + | }} | ||
| + | |||
| + | Can be used at any time during your turns without any cost (except when under control effects). | ||
| + | {{clear}} | ||
| + | |||
| + | == Status effect == | ||
| + | {{Status Effect Infobox | ||
| + | | image = Last_Stand_ability.png | ||
| + | | nature = beneficial | ||
| + | | name = Last Stand | ||
| + | | description = After this effect expires the character's health will be reduced to 1. | ||
| + | | duration = 2 turns | ||
| + | }} | ||
| + | |||
| + | If you see this on an enemy combatant, your best bet is simply waiting it out and then finishing them before they have a chance to heal from 1 HP. | ||
| + | {{clear}} | ||
| + | |||
| + | == Specializations == | ||
| + | {{Specialization | ||
| + | | name = Cooldown | ||
| + | | max = 4 | ||
| + | | text = Reduces cooldown by 1 for each specialization point. | ||
| + | }} | ||
| + | {{Specialization | ||
| + | | name = Duration | ||
| + | | max = 4 | ||
| + | | text = Increases duration by 0.5 turns for each specialization point. | ||
| + | }} | ||
| + | |||
| + | == History == | ||
* [[0.1.11.0]] - feat introduced | * [[0.1.11.0]] - feat introduced | ||
{{Feats navbox}} | {{Feats navbox}} | ||
| + | {{Abilities navbox|collapsed}} | ||
{{Status effect navbox|collapsed}} | {{Status effect navbox|collapsed}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
[[Category:Status effects]] | [[Category:Status effects]] | ||
| + | [[Category:Constitution feats]] | ||
Latest revision as of 02:02, 5 November 2019
Last Stand is a feat, an ability and a status effect.
Feat
| Last Stand | |
| Grants you an ability that when activated it will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1. Cooldown: 10 turns. | |
Requirements
| |
Last Stand is a good feat for any character who meets the 9 Constitution requirement. It essentially allows you to survive one turn longer when health is running low and all other options have been exhausted.
Ability
| Last Stand | |
| When activated this ability will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1. | |
| Cooldown: 10 turns | |
Can be used at any time during your turns without any cost (except when under control effects).
Status effect
| Last Stand | |
| After this effect expires the character's health will be reduced to 1. | |
| Duration: 2 turns | |
If you see this on an enemy combatant, your best bet is simply waiting it out and then finishing them before they have a chance to heal from 1 HP.
Specializations
- Cooldown (4 levels) — Reduces cooldown by 1 for each specialization point.
- Duration (4 levels) — Increases duration by 0.5 turns for each specialization point.
History
- 0.1.11.0 - feat introduced
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