Difference between revisions of "Uncanny Dodge"
Jump to navigation
Jump to search
WikimanBot (talk | contribs) |
WikimanBot (talk | contribs) |
||
| (3 intermediate revisions by 3 users not shown) | |||
| Line 13: | Line 13: | ||
Due to the feat's skill requirement, it will always dodge at least 3 attacks. | Due to the feat's skill requirement, it will always dodge at least 3 attacks. | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
{{clear}} | {{clear}} | ||
| Line 23: | Line 18: | ||
{{Ability Infobox | {{Ability Infobox | ||
| image = Uncanny Dodge ability.png | | image = Uncanny Dodge ability.png | ||
| − | | | + | | nature = beneficial |
| name = Uncanny Dodge | | name = Uncanny Dodge | ||
| description = When activated this ability will cause you to dodge the next {{color|gray|#}} regular or special melee attacks targeted against you. | | description = When activated this ability will cause you to dodge the next {{color|gray|#}} regular or special melee attacks targeted against you. | ||
| Line 36: | Line 31: | ||
{{Ability Infobox | {{Ability Infobox | ||
| image = Uncanny Dodge ability.png | | image = Uncanny Dodge ability.png | ||
| − | | | + | | nature = beneficial |
| name = Uncanny Dodge | | name = Uncanny Dodge | ||
| description = This character will dodge a regular or special melee attack for each stack of this effect. | | description = This character will dodge a regular or special melee attack for each stack of this effect. | ||
| Line 44: | Line 39: | ||
Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes. | Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes. | ||
| + | |||
{{clear}} | {{clear}} | ||
== Specializations == | == Specializations == | ||
{{Specialization | {{Specialization | ||
| − | | name = | + | | name = Uncanny Dodge |
| − | | max = | + | | max = 5 |
| − | | text = Reduces the amount of skill points required for additional dodge by | + | | text = Reduces the amount of skill points required for additional dodge by 1 for each specialization point. |
}} | }} | ||
| + | |||
| + | == History == | ||
| + | Underrail 1.0 | ||
| + | * [[1.0.3.6]] - will no longer work while you're stunned or incapacitated in some way | ||
| + | * [[1.0.1.8]]{{verify}} - now starts at 2 dodged attacks (down from 3), increased cooldown to 5 turns (up from 3) | ||
| + | |||
| + | Underrail Alpha | ||
| + | * [[0.1.14.0]] - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill | ||
| + | * [[0.1.11.0]] - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2) | ||
| + | * [[0.1.8.0]] - feat introduced | ||
Latest revision as of 02:03, 5 November 2019
Uncanny Dodge is a feat, an ability and a status effect.
Feat
Due to the feat's skill requirement, it will always dodge at least 3 attacks.
Ability
| Uncanny Dodge | |
| When activated this ability will cause you to dodge the next # regular or special melee attacks targeted against you. | |
| Cooldown: 5 turns | |
This ability cannot be used while immobilized.
Status effect
| Uncanny Dodge | |
| This character will dodge a regular or special melee attack for each stack of this effect. | |
| Duration: 2 turns | |
| Max stacks: depends on dodge | |
Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
Specializations
- Uncanny Dodge (5 levels) — Reduces the amount of skill points required for additional dodge by 1 for each specialization point.
History
Underrail 1.0
- 1.0.3.6 - will no longer work while you're stunned or incapacitated in some way
- 1.0.1.8Verify - now starts at 2 dodged attacks (down from 3), increased cooldown to 5 turns (up from 3)
Underrail Alpha
- 0.1.14.0 - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill
- 0.1.11.0 - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
- 0.1.8.0 - feat introduced
| |||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||