Difference between revisions of "Premeditation"
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Premeditation affects the cost of your next psi ability. | Premeditation affects the cost of your next psi ability. | ||
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| text = Reduces cooldown by 0.5 turns for each specialization point. | | text = Reduces cooldown by 0.5 turns for each specialization point. | ||
}} | }} | ||
| + | |||
| + | === History === | ||
| + | Underrail Beta | ||
| + | * [[0.2.0.3]] - fixed feat description | ||
| + | * [[0.2.0.1]] - added intelligence requirement | ||
| + | |||
| + | Underrail Alpha | ||
| + | * [[0.1.11.0]] - added 100% action point cost reduction | ||
| + | * [[0.1.7.0]] - decreased psi cost reduction from 100% to 50% | ||
| + | * [[0.1.4.0]] - feat introduced | ||
Revision as of 01:03, 5 November 2019
Premeditation is a feat, an ability and a status effect.
Feat
| Premeditation | |
| When activated this ability will reduce the psi cost of your next psi ability by 50%, its action point cost by 100% and increase its range by 3. The range is not increased for channeled abilities. Cooldown: 5 turns. | |
Requirements
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Premeditation affects the cost of your next psi ability.
Ability
| Premeditation | |
| When activated this ability will reduce the psi cost of your next psi ability by 50%, its action point cost by 100% and increase its range by 3. | |
| Cooldown: 5 turns (25 seconds) | |
Status effect
| Premeditation | |
| Character's next psi ability will cost no psi points and will have its range increased by 3. | |
| Duration: 3 turns (15 seconds) | |
Specializations
- Psi Cost (4 levels) — Further reduces the psi cost by 5% for each specialization point.
- Cooldown (2 levels) — Reduces cooldown by 0.5 turns for each specialization point.
History
Underrail Beta
Underrail Alpha
- 0.1.11.0 - added 100% action point cost reduction
- 0.1.7.0 - decreased psi cost reduction from 100% to 50%
- 0.1.4.0 - feat introduced
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