Difference between revisions of "Hemopsychosis"
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| description = Grants you an ability that when activated will make all your psi abilities cost health instead of psi until the end of the turn.<br><br>Cooldown: 5 turns | | description = Grants you an ability that when activated will make all your psi abilities cost health instead of psi until the end of the turn.<br><br>Cooldown: 5 turns | ||
| requirements = | | requirements = | ||
| − | * [[Will]] 9 | + | * [[Will (Base Ability)|Will]] 9 |
* [[Constitution]] 7 | * [[Constitution]] 7 | ||
* Any psi skill 75 | * Any psi skill 75 | ||
Latest revision as of 13:40, 12 January 2020
This page contains content from Underrail: Expedition expansion.
Hemopsychosis is a feat, a special ability and a status effect.
Feat
| Hemopsychosis | |
| Grants you an ability that when activated will make all your psi abilities cost health instead of psi until the end of the turn. Cooldown: 5 turns | |
Requirements
| |
Ability
| Hemopsychosis | |
| When activated will make all your psi abilities cost health instead of psi until the end of the turn. | |
| Cooldown: 5 turns (25 seconds) | |
Status effect
| Hemopsychosis | |
| Your psi abilities cost health instead of psi points. | |
| Duration: 1 turn | |
The health loss caused by hemopsychosis cannot be mitigated through conventional damage mitigation, but psi cost reduction also reduces it.
Specializations
- Hemopsychosis: Health Cost (5 levels) — Reduces the health cost of psi abilities by 5% for each specialization point.
- Hemopsychosis: Cooldown (4 levels) — Reduces cooldown by 0.5 turns for each specialization point.
History
- 1.1.0 - feat introduced
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