Difference between revisions of "Evasive Maneuvers"

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Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
 
Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
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{{clear}}
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== Specializations ==
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{{Specialization
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| name = Conversion
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| max  =
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| text = You gain additional {0} evasion per movement point for each specialization point.
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}}
  
  

Revision as of 06:35, 11 October 2017

Evasive Maneuvers is a feat, an ability and a status effect.

Feat

Evasive Maneuvers feat icon Evasive Maneuvers
Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns.

Cooldown: 3 turns.


Requirements

History

  • 0.1.14.0 - evasion requirement increased from 35 to 50
  • 0.1.11.0 - now grants evasion equal to three times your movement points (up from x2)
  • 0.1.8.0 - feat introduced

Ability

Evasive Maneuvers icon

Evasive Maneuvers
Converts all remaining movement points into thrice the evasion for 2 turns.
Cooldown: 3 turns

This ability cannot be used while immobilized.

Status effect

Evasive Maneuvers icon

Evasive Maneuvers
Evasion increased by X.
Duration: 2 turns

Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.

Specializations

  • Conversion ( levelExpression error: Unexpected > operator.) — You gain additional {0} evasion per movement point for each specialization point.