Difference between revisions of "Evasive Maneuvers"

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{{Ability Infobox
 
{{Ability Infobox
 
| image      = Evasive Maneuvers ability.png
 
| image      = Evasive Maneuvers ability.png
| type        = ability
+
| nature      = beneficial
 
| name        = Evasive Maneuvers
 
| name        = Evasive Maneuvers
 
| description = Converts all remaining movement points into thrice the evasion for 2 turns.
 
| description = Converts all remaining movement points into thrice the evasion for 2 turns.
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{{Ability Infobox
 
{{Ability Infobox
 
| image      = Evasive Maneuvers ability.png
 
| image      = Evasive Maneuvers ability.png
| type        = buff
+
| nature      = beneficial
 
| name        = Evasive Maneuvers
 
| name        = Evasive Maneuvers
 
| description = Evasion increased by X.
 
| description = Evasion increased by X.

Revision as of 08:47, 31 July 2018

Evasive Maneuvers is a feat, an ability and a status effect.

Feat

Evasive Maneuvers feat icon Evasive Maneuvers
Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns.

Cooldown: 3 turns.


Requirements

History

  • 0.1.14.0 - evasion requirement increased from 35 to 50
  • 0.1.11.0 - now grants evasion equal to three times your movement points (up from x2)
  • 0.1.8.0 - feat introduced

Ability

Evasive Maneuvers icon

Evasive Maneuvers
Converts all remaining movement points into thrice the evasion for 2 turns.
Cooldown: 3 turns

This ability cannot be used while immobilized.

Status effect

Evasive Maneuvers icon

Evasive Maneuvers
Evasion increased by X.
Duration: 2 turns

Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.

Specializations

  • Conversion ( levelExpression error: Unexpected > operator.) — You gain additional {0} evasion per movement point for each specialization point.