Difference between revisions of "Evasive Maneuvers"

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(Added specialization numbers.)
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== Specializations ==
 
== Specializations ==
 
{{Specialization
 
{{Specialization
| name = Conversion
+
| name = Evasive Maneuvers
| max  =  
+
| max  = 2
| text = You gain additional {0} evasion per movement point for each specialization point.
+
| text = You gain additional 0.5 evasion per movement point for each specialization point.
 
}}
 
}}
  

Revision as of 09:06, 17 July 2019

Evasive Maneuvers is a feat, an ability and a status effect.

Feat

Evasive Maneuvers feat icon Evasive Maneuvers
Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns.

Cooldown: 3 turns.


Requirements

History

  • 0.1.14.0 - evasion requirement increased from 35 to 50
  • 0.1.11.0 - now grants evasion equal to three times your movement points (up from x2)
  • 0.1.8.0 - feat introduced

Ability

Evasive Maneuvers icon

Evasive Maneuvers
Converts all remaining movement points into thrice the evasion for 2 turns.
Cooldown: 3 turns

This ability cannot be used while immobilized.

Status effect

Evasive Maneuvers icon

Evasive Maneuvers
Evasion increased by X.
Duration: 2 turns

Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.

Specializations

  • Evasive Maneuvers (2 levels) — You gain additional 0.5 evasion per movement point for each specialization point.