Difference between revisions of "Evasive Maneuvers"

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'''Evasive Maneuvers''' is a feat, an ability and a status effect.
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== Feat ==
 
== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
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| description  = Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns.<br><br>Cooldown: 3 turns.
 
| description  = Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns.<br><br>Cooldown: 3 turns.
 
| requirements =
 
| requirements =
* [[Evasion]] 35
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* [[Evasion]] 50
 
* [[Agility]] 6
 
* [[Agility]] 6
 
}}
 
}}
  
Combine with an agile high-mobility character and [[Sprint]] for massive [[evasion]] boost.
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{{clear}}
  
=== History ===
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== Ability ==
* [[0.1.11.0]] - now grants evasion equal to three times your movement points (up from x2)
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{{Ability Infobox
* [[0.1.8.0]] - feat introduced
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| image      = Evasive Maneuvers ability.png
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| nature      = beneficial
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| name        = Evasive Maneuvers
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| description = Converts all remaining movement points into thrice the evasion for 2 turns.
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| cooldown    = 3 turns
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}}
  
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This ability cannot be used while immobilized.
  
 
{{clear}}
 
{{clear}}
== Ability ==
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== Status effect ==
 
{{Ability Infobox
 
{{Ability Infobox
 
| image      = Evasive Maneuvers ability.png
 
| image      = Evasive Maneuvers ability.png
| type        = ability
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| nature      = beneficial
 
| name        = Evasive Maneuvers
 
| name        = Evasive Maneuvers
| description = Converts all remaining movement points into thrice the evasion for 2 turns.
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| description = Evasion increased by X.
| cooldown    = 3 turns
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| duration    = 2 turns
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}}
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Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
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{{clear}}
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== Specializations ==
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{{Specialization
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| name = Evasive Maneuvers
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| max  = 2
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| text = You gain additional 0.5 evasion per movement point for each specialization point.
 
}}
 
}}
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== History ==
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* [[0.1.14.0]] - evasion requirement increased from 35 to 50
 +
* [[0.1.11.0]] - now grants evasion equal to three times your movement points (up from x2)
 +
* [[0.1.8.0]] - feat introduced
  
  
 
{{Feats navbox}}
 
{{Feats navbox}}
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{{Abilities navbox|collapsed}}
 
{{Status effect navbox|collapsed}}
 
{{Status effect navbox|collapsed}}
 
[[Category:Feats]]
 
[[Category:Feats]]

Latest revision as of 01:43, 5 November 2019

Evasive Maneuvers is a feat, an ability and a status effect.

Feat

Evasive Maneuvers feat icon Evasive Maneuvers
Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns.

Cooldown: 3 turns.


Requirements

Ability

Evasive Maneuvers icon

Evasive Maneuvers
Converts all remaining movement points into thrice the evasion for 2 turns.
Cooldown: 3 turns

This ability cannot be used while immobilized.

Status effect

Evasive Maneuvers icon

Evasive Maneuvers
Evasion increased by X.
Duration: 2 turns

Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.

Specializations

  • Evasive Maneuvers (2 levels) — You gain additional 0.5 evasion per movement point for each specialization point.

History

  • 0.1.14.0 - evasion requirement increased from 35 to 50
  • 0.1.11.0 - now grants evasion equal to three times your movement points (up from x2)
  • 0.1.8.0 - feat introduced