Difference between revisions of "Hemopsychosis"

From Underrail Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
 
{{Expedition}}
 
{{Expedition}}
'''Hemopsychosis''' is a feat, an ability and a status effect.
+
'''Hemopsychosis''' is a feat, a special ability and a status effect.
  
 
== Feat ==
 
== Feat ==
Line 14: Line 14:
 
}}
 
}}
  
=== History ===
 
* [[1.1.0]] - feat introduced
 
 
{{clear}}
 
{{clear}}
  
Line 53: Line 51:
 
| text = Reduces cooldown by 0.5 turns for each specialization point.
 
| text = Reduces cooldown by 0.5 turns for each specialization point.
 
}}
 
}}
 +
 +
== History ==
 +
* [[1.1.0]] - feat introduced
  
  

Revision as of 01:27, 5 November 2019

This page contains content from Underrail: Expedition expansion.

Hemopsychosis is a feat, a special ability and a status effect.

Feat

Hemopsychosis feat icon Hemopsychosis
Grants you an ability that when activated will make all your psi abilities cost health instead of psi until the end of the turn.

Cooldown: 5 turns


Requirements

Ability

Hemopsychosis icon

Hemopsychosis
When activated will make all your psi abilities cost health instead of psi until the end of the turn.
Cooldown: 5 turns (25 seconds)

Status effect

Hemopsychosis icon

Hemopsychosis
Your psi abilities cost health instead of psi points.
Duration: 1 turn

The health loss caused by hemopsychosis cannot be mitigated through conventional damage mitigation, but psi cost reduction also reduces it.

Specializations

  • Hemopsychosis: Health Cost (5 levels) — Reduces the health cost of psi abilities by 5% for each specialization point.
  • Hemopsychosis: Cooldown (4 levels) — Reduces cooldown by 0.5 turns for each specialization point.

History