Difference between revisions of "Quick Tinkering"
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| + | '''Quick Tinkering''' is a feat, an ability and a status effect. | ||
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== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
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* [[0.1.14.0]] - requirements increased from 20 and 6 to 25 and 7. | * [[0.1.14.0]] - requirements increased from 20 and 6 to 25 and 7. | ||
* [[0.1.11.0]] - feat introduced | * [[0.1.11.0]] - feat introduced | ||
| + | {{clear}} | ||
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== Ability == | == Ability == | ||
{{Ability Infobox | {{Ability Infobox | ||
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This ability is the only way to arm traps in combat. | This ability is the only way to arm traps in combat. | ||
| + | {{clear}} | ||
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== Status effect == | == Status effect == | ||
{{Ability Infobox | {{Ability Infobox | ||
Revision as of 06:51, 21 August 2015
Quick Tinkering is a feat, an ability and a status effect.
Feat
| Quick Tinkering | |
| Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. Cooldown: 3 turns. | |
Requirements | |
History
Ability
| Quick Tinkering | |
| When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. | |
| Cooldown: 3 turns (15 seconds) | |
This ability is the only way to arm traps in combat.
Status effect
| Quick Tinkering | |
| This character will arm the next trap instantly, even in combat in which case it will cost no action points. | |
| Duration: 2 turns (10 seconds) | |
Notably, the effect lasts 1 turn less than the ability's cooldown.
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