Difference between revisions of "Premeditation"
		
		
		
		
		
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| + | '''Premeditation''' is a feat, an ability and a status effect.  | ||
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== Feat ==  | == Feat ==  | ||
{{Feat Infobox  | {{Feat Infobox  | ||
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* [[0.1.7.0]] - decreased psi cost reduction from 100% to 50%  | * [[0.1.7.0]] - decreased psi cost reduction from 100% to 50%  | ||
* [[0.1.4.0]] - feat introduced  | * [[0.1.4.0]] - feat introduced  | ||
| + | {{clear}}  | ||
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== Ability ==  | == Ability ==  | ||
{{Ability Infobox  | {{Ability Infobox  | ||
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| cooldown    = 5 turns (25 seconds)  | | cooldown    = 5 turns (25 seconds)  | ||
}}  | }}  | ||
| + | {{clear}}  | ||
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== Status effect ==  | == Status effect ==  | ||
{{Status Effect Infobox  | {{Status Effect Infobox  | ||
Revision as of 06:51, 21 August 2015
Premeditation is a feat, an ability and a status effect.
Feat
| Premeditation | |
| When activated this ability will reduce the psi cost of your next psi ability by 50%, its action point cost by 100% and increase its range by 3. Cooldown: 5 turns.  | |
Requirements 
  | |
Premeditation affects the cost of your next psi ability.
History
- 0.1.11.0 - added 100% action point cost reduction
 - 0.1.7.0 - decreased psi cost reduction from 100% to 50%
 - 0.1.4.0 - feat introduced
 
Ability
| Premeditation | |
| When activated this ability will reduce the psi cost of your next psi ability by 50%, its action point cost by 100% and increase its range by 3. | |
| Cooldown: 5 turns (25 seconds) | |
Status effect
| Premeditation | |
| Character's next psi ability will cost no psi points and will have its range increased by 3. | |
| Duration: 3 turns (15 seconds) | |
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