Difference between revisions of "Premeditation"
		
		
		
		
		
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=== History ===  | === History ===  | ||
| + | * [[0.2.0.3]] - fixed feat description  | ||
* [[0.2.0.1]] - added intelligence requirement  | * [[0.2.0.1]] - added intelligence requirement  | ||
* [[0.1.11.0]] - added 100% action point cost reduction  | * [[0.1.11.0]] - added 100% action point cost reduction  | ||
Revision as of 23:06, 9 December 2015
Premeditation is a feat, an ability and a status effect.
Feat
| Premeditation | |
| When activated this ability will reduce the psi cost of your next psi ability by 50%, its action point cost by 100% and increase its range by 3. The range is not increased for channeled abilities. Cooldown: 5 turns.  | |
Requirements 
  | |
Premeditation affects the cost of your next psi ability.
History
- 0.2.0.3 - fixed feat description
 - 0.2.0.1 - added intelligence requirement
 - 0.1.11.0 - added 100% action point cost reduction
 - 0.1.7.0 - decreased psi cost reduction from 100% to 50%
 - 0.1.4.0 - feat introduced
 
Ability
| Premeditation | |
| When activated this ability will reduce the psi cost of your next psi ability by 50%, its action point cost by 100% and increase its range by 3. | |
| Cooldown: 5 turns (25 seconds) | |
Status effect
| Premeditation | |
| Character's next psi ability will cost no psi points and will have its range increased by 3. | |
| Duration: 3 turns (15 seconds) | |
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