Difference between revisions of "Quick Tinkering"
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| description = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown: 5 turns. | | description = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown: 5 turns. | ||
| requirements = | | requirements = | ||
| + | * [[Dexterity]] 7 | ||
* [[Traps]] 25 | * [[Traps]] 25 | ||
| − | |||
}} | }} | ||
Revision as of 05:26, 2 July 2019
Quick Tinkering is a feat, an ability and a status effect.
Feat
| Quick Tinkering | |
| Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. Cooldown: 5 turns. | |
Requirements | |
History
- 1.0.4.15 - Cooldown changed to 5 turns (up from 2)
- 0.2.0.1 - Cooldown changed to 2 turns (down from 3)
- 0.1.14.0 - requirements increased from 20 and 6 to 25 and 7.
- 0.1.11.0 - feat introduced
Ability
| Quick Tinkering | |
| When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. | |
| Cooldown: 5 turns (25 seconds) | |
This ability is the only way to arm traps in combat.
Status effect
| Quick Tinkering | |
| This character will arm the next trap instantly, even in combat in which case it will cost no action points. | |
| Duration: 2 turns (10 seconds) | |
Specializations
- None
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