Difference between revisions of "Quick Tinkering"
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| WikimanBot (talk | contribs) |  (1.0.4 changes) | ||
| Line 5: | Line 5: | ||
| | image        = Quick Tinkering icon.png | | image        = Quick Tinkering icon.png | ||
| | name         = Quick Tinkering | | name         = Quick Tinkering | ||
| − | | description  = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown:  | + | | description  = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown: 5 turns. | 
| | requirements = | | requirements = | ||
| * [[Traps]] 25 | * [[Traps]] 25 | ||
| Line 12: | Line 12: | ||
| === History === | === History === | ||
| + | * [[1.0.4.15]] - Cooldown changed to 5 turns (up from 2) | ||
| * [[0.2.0.1]] - Cooldown changed to 2 turns (down from 3) | * [[0.2.0.1]] - Cooldown changed to 2 turns (down from 3) | ||
| * [[0.1.14.0]] - requirements increased from 20 and 6 to 25 and 7. | * [[0.1.14.0]] - requirements increased from 20 and 6 to 25 and 7. | ||
| Line 23: | Line 24: | ||
| | name        = Quick Tinkering | | name        = Quick Tinkering | ||
| | description = When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. | | description = When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. | ||
| − | | cooldown    =  | + | | cooldown    = 5 turns (25 seconds) | 
| }} | }} | ||
| Line 38: | Line 39: | ||
| }} | }} | ||
| − | |||
| {{clear}} | {{clear}} | ||
Revision as of 18:54, 20 December 2018
Quick Tinkering is a feat, an ability and a status effect.
Feat
|   | Quick Tinkering | 
| Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. Cooldown: 5 turns. | |
| Requirements | |
History
- 1.0.4.15 - Cooldown changed to 5 turns (up from 2)
- 0.2.0.1 - Cooldown changed to 2 turns (down from 3)
- 0.1.14.0 - requirements increased from 20 and 6 to 25 and 7.
- 0.1.11.0 - feat introduced
Ability
| Quick Tinkering | |
| When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. | |
| Cooldown: 5 turns (25 seconds) | |
This ability is the only way to arm traps in combat.
Status effect
| Quick Tinkering | |
| This character will arm the next trap instantly, even in combat in which case it will cost no action points. | |
| Duration: 2 turns (10 seconds) | |
Specializations
- None
| 
 | |||||||||||||||||||||||
| 
 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
