Difference between revisions of "Irongut"

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| type        = Medicine
 
| type        = Medicine
 
| description = An effective preventative medication against various types of biological hazards, including poisons.
 
| description = An effective preventative medication against various types of biological hazards, including poisons.
| greenstats  = Use: Reduces all biological damage taken by 75% for 8 turns.<br>(AP: 10)
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| capabilities= Use: Reduces all biological damage taken by 75% for 8 turns.<br>(AP: 10)
| weight      = 0,01
+
| weight      = 0.01
 
| value      = 150
 
| value      = 150
 +
| datafile    = Consumables\Medicine\Irongut.item
 
}}
 
}}
  
The [[Irongut]] pill is a craftable medicine. It can be also occasionally found on dead enemies or in the pockets of other characters, but not on shops.
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The '''Irongut''' pill is a craftable medicine. It can be also occasionally found on dead enemies or in the pockets of other characters, but not on shops.
 +
 
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It is very useful against any toxic gas hazards or enemies dealing heavy [[poison]] damage.
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{{Damage modifier sources}}
  
It is very useful against any characters or creatures dealing heavy [[poison]] damage.
 
 
{{clear}}
 
{{clear}}
  
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{{Status Effect Infobox
 
{{Status Effect Infobox
 
| image      = Irongut effect.png
 
| image      = Irongut effect.png
| type        = debuff
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| nature      = beneficial
 
| name        = Irongut
 
| name        = Irongut
 
| description = All biological damage taken reduced by 75%.
 
| description = All biological damage taken reduced by 75%.
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This item can be crafted with [[Blueprint: Irongut]].
 
This item can be crafted with [[Blueprint: Irongut]].
  
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== Locations ==
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* [[Halloween Lurkers]] seasonal event
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* [[Abandoned Sofa]] random event, two pills in a hidden box
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* Carried by [[Shroomseed]], one of possible bosses in [[Water Treatment Facility]] random dungeon
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* Two pills can be found in a barrel in the lower level of [[Utility Station 6]]
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* Sold by [[Doctor Savage]]{{expedition-inline}}
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* Four can be given by [[Doctor Savage]] in exchange for a [[Cigar]]{{expedition-inline}}
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* Sold by [[Ferryman]] at [[Port Ceto]]{{expedition-inline}}
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* Can be [[Pickpocket|pickpocketed]] from one of the Laborers in [[Black Sea Expedition Camp]]{{expedition-inline}}
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* [[Crimson Meadow Horticulture Center]], level 1 in Nursery 1 on a dead scientist{{expedition-inline}}
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* Up to five can be acquired in the [[Nexus of Technology]] from a medicine synthesis unit{{expedition-inline}}
  
  
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[[Category:Consumables]]
 
[[Category:Consumables]]
 
[[Category:Medicine]]
 
[[Category:Medicine]]
 +
[[Category:Status effects]]

Latest revision as of 11:12, 19 January 2023

Irongut.png
Irongut
Medicine
An effective preventative medication against various types of biological hazards, including poisons.
Use: Reduces all biological damage taken by 75% for 8 turns.
(AP: 10)
Weight: 0.01
Value: 150

The Irongut pill is a craftable medicine. It can be also occasionally found on dead enemies or in the pockets of other characters, but not on shops.

It is very useful against any toxic gas hazards or enemies dealing heavy poison damage.

Damage modifier sources
Source Damage modifier Damage/attack type(s) Type Notes
Evasion -0% to -85% Area of effect attacks Skill
Stuntman E -20% Area of effect attacks Feat additive to evasion, still capped at -85%
Tempered: Cold E -30% Cold Feat
Tempered: Heat E -30% Heat Feat
Tempered: Acid E -30% Acid Feat
Tempered: Electricity E -30% Electricity Feat
Conditioning -10% to -25% Mechanical, Heat, Cold Feat
Conditioning -5% Mechanical, Heat, Cold Specialization
Heavy Metal HD -7% to -20% Mechanical Feat
Heavy Metal HD Varies Mechanical Specialization
Stoicism -0% to -24% All Feat 1% per 4% health missing
Stoicism -0% to -12% All Specialization
Beyond Cold -15% and -40% Mechanical and Cold Feat activated when Chilled or Frozen
Blast Balaclava Varies Explosions Headwear
Ancient Rathound Leather Armor -5% Mechanical Armor Suit
Infused Ancient Rathound Leather Armor -5% Mechanical Armor Suit
Infused Ancient Rathound Leather Armor Varies Heat, Cold Armor Suit
Infused Leper Serpent Leather Armor E Varies Bio Armor Suit
Nanocomposite Plate armors Varies Critical Hits Armor Suit
Blast Overcoat armors Varies Explosions Armor Suit
Gray Spec Ops Armor E -20% Explosions Armor Suit
Blast Suit -85% Explosions Armor Suit
Lifting Belt -5% Mechanical Belt
Bioinvestigative Belt -10% Bio Belt
Chemoinvestigative Belt -5% Heat Belt
Electroinvestigative Belt -15% Energy Belt
Sea Serpent Slaying Sash E -15% Bio Belt
Ancient Rathound Leather Tabi Boots -5% Mechanical Footwear
Infused Ancient Rathound Leather Tabi Boots -5% Mechanical Footwear
Blast Tabi Boots Varies Explosions Footwear
Nervosomnifer -60% All Drug
Morphine Shot -50% All Drug
Aegis (medicine) -15% All Drug
Irongut -75% Bio Drug
Laylow -10% Bio Food
Canned Mushrooms -15% Bio Food
Canned Fish -15% Cold Food
Canned Meat -5% Mechanical Food
Canned Stew -8% Heat Food
Canned Czernina E -15% Heat Food
Cooked Burrower Egg -35% Poison Food
Sea Serpent Fillet E -20% Poison Food
Mutie Stew E -35% Acid Food
Kzozel E -10% Mechanical Food
Kzozel Yantar E -15% Mechanical Food
Mushroom Brew -10% Mechanical Food
Leper Poison E +10% to +60% Mechanical Poison Max 6 stacks, 10% per stack
Chemical Destabilization: Acid +25% to +50% Acid Status effect Max 2 stacks, 25% per stack
Chemical Destabilization: Heat +25% to +50% Heat Status effect Max 2 stacks, 25% per stack
Chemical Destabilization: Cold +25% to +50% Cold Status effect Max 2 stacks, 25% per stack
Infected Wound +10% to +30% All Status effect Max 3 stacks, 10% per stack
Infected Wound with Vile Weaponry: Damage specialization +15% to +45% All Status effect Max 3 stacks, 15% per stack
Contaminated +10% to +200% All Status effect Max 20 stacks, 10% per stack

Effects

Irongut icon

Irongut
All biological damage taken reduced by 75%.
Duration: 8 turns (40 seconds)

This medicine causes the Irongut effect. No known side effects.

Crafting

This item can be crafted with Blueprint: Irongut.

Locations