Difference between revisions of "Quick Tinkering"

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(1.0.4 changes)
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| description  = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown: 5 turns.
 
| description  = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown: 5 turns.
 
| requirements =
 
| requirements =
 +
* [[Dexterity]] 7
 
* [[Traps]] 25
 
* [[Traps]] 25
* [[Dexterity]] 7
 
 
}}
 
}}
  

Revision as of 06:26, 2 July 2019

Quick Tinkering is a feat, an ability and a status effect.

Feat

Quick Tinkering feat icon Quick Tinkering
Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.

Cooldown: 5 turns.


Requirements

History

  • 1.0.4.15 - Cooldown changed to 5 turns (up from 2)
  • 0.2.0.1 - Cooldown changed to 2 turns (down from 3)
  • 0.1.14.0 - requirements increased from 20 and 6 to 25 and 7.
  • 0.1.11.0 - feat introduced

Ability

Quick Tinkering icon

Quick Tinkering
When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.
Cooldown: 5 turns (25 seconds)

This ability is the only way to arm traps in combat.

Status effect

Quick Tinkering icon

Quick Tinkering
This character will arm the next trap instantly, even in combat in which case it will cost no action points.
Duration: 2 turns (10 seconds)

Specializations

  • None