Difference between revisions of "Irongut"
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* [[Abandoned Sofa]] random event, two pills in a hidden box | * [[Abandoned Sofa]] random event, two pills in a hidden box | ||
* Carried by [[Shroomseed]], one of possible bosses in [[Water Treatment Facility]] random dungeon | * Carried by [[Shroomseed]], one of possible bosses in [[Water Treatment Facility]] random dungeon | ||
+ | * Two pills can be found in a barrel in the lower level of [[Utility Station 6]] | ||
* Sold by [[Doctor Savage]]{{expedition-inline}} | * Sold by [[Doctor Savage]]{{expedition-inline}} | ||
* Four can be given by [[Doctor Savage]] in exchange for a [[Cigar]]{{expedition-inline}} | * Four can be given by [[Doctor Savage]] in exchange for a [[Cigar]]{{expedition-inline}} |
Latest revision as of 11:12, 19 January 2023
The Irongut pill is a craftable medicine. It can be also occasionally found on dead enemies or in the pockets of other characters, but not on shops.
It is very useful against any toxic gas hazards or enemies dealing heavy poison damage.
Damage modifier sources | ||||
---|---|---|---|---|
Source | Damage modifier | Damage/attack type(s) | Type | Notes |
Evasion | -0% to -85% | Area of effect attacks | Skill | |
Stuntman E | -20% | Area of effect attacks | Feat | additive to evasion, still capped at -85% |
Tempered: Cold E | -30% | Cold | Feat | |
Tempered: Heat E | -30% | Heat | Feat | |
Tempered: Acid E | -30% | Acid | Feat | |
Tempered: Electricity E | -30% | Electricity | Feat | |
Conditioning | -10% to -25% | Mechanical, Heat, Cold | Feat | |
Conditioning | -5% | Mechanical, Heat, Cold | Specialization | |
Heavy Metal HD | -7% to -20% | Mechanical | Feat | |
Heavy Metal HD | Varies | Mechanical | Specialization | |
Stoicism | -0% to -24% | All | Feat | 1% per 4% health missing |
Stoicism | -0% to -12% | All | Specialization | |
Beyond Cold | -15% and -40% | Mechanical and Cold | Feat | activated when Chilled or Frozen |
Blast Balaclava | Varies | Explosions | Headwear | |
Ancient Rathound Leather Armor | -5% | Mechanical | Armor Suit | |
Infused Ancient Rathound Leather Armor | -5% | Mechanical | Armor Suit | |
Infused Ancient Rathound Leather Armor | Varies | Heat, Cold | Armor Suit | |
Infused Leper Serpent Leather Armor E | Varies | Bio | Armor Suit | |
Nanocomposite Plate armors | Varies | Critical Hits | Armor Suit | |
Blast Overcoat armors | Varies | Explosions | Armor Suit | |
Gray Spec Ops Armor E | -20% | Explosions | Armor Suit | |
Blast Suit | -85% | Explosions | Armor Suit | |
Lifting Belt | -5% | Mechanical | Belt | |
Bioinvestigative Belt | -10% | Bio | Belt | |
Chemoinvestigative Belt | -5% | Heat | Belt | |
Electroinvestigative Belt | -15% | Energy | Belt | |
Sea Serpent Slaying Sash E | -15% | Bio | Belt | |
Ancient Rathound Leather Tabi Boots | -5% | Mechanical | Footwear | |
Infused Ancient Rathound Leather Tabi Boots | -5% | Mechanical | Footwear | |
Blast Tabi Boots | Varies | Explosions | Footwear | |
Nervosomnifer | -60% | All | Drug | |
Morphine Shot | -50% | All | Drug | |
Aegis (medicine) | -15% | All | Drug | |
Irongut | -75% | Bio | Drug | |
Laylow | -10% | Bio | Food | |
Canned Mushrooms | -15% | Bio | Food | |
Canned Fish | -15% | Cold | Food | |
Canned Meat | -5% | Mechanical | Food | |
Canned Stew | -8% | Heat | Food | |
Canned Czernina E | -15% | Heat | Food | |
Cooked Burrower Egg | -35% | Poison | Food | |
Sea Serpent Fillet E | -20% | Poison | Food | |
Mutie Stew E | -35% | Acid | Food | |
Kzozel E | -10% | Mechanical | Food | |
Kzozel Yantar E | -15% | Mechanical | Food | |
Mushroom Brew | -10% | Mechanical | Food | |
Leper Poison E | +10% to +60% | Mechanical | Poison | Max 6 stacks, 10% per stack |
Chemical Destabilization: Acid | +25% to +50% | Acid | Status effect | Max 2 stacks, 25% per stack |
Chemical Destabilization: Heat | +25% to +50% | Heat | Status effect | Max 2 stacks, 25% per stack |
Chemical Destabilization: Cold | +25% to +50% | Cold | Status effect | Max 2 stacks, 25% per stack |
Infected Wound | +10% to +30% | All | Status effect | Max 3 stacks, 10% per stack |
Infected Wound with Vile Weaponry: Damage specialization | +15% to +45% | All | Status effect | Max 3 stacks, 15% per stack |
Contaminated | +10% to +200% | All | Status effect | Max 20 stacks, 10% per stack |
Effects
Irongut | |
All biological damage taken reduced by 75%. | |
Duration: 8 turns (40 seconds) |
This medicine causes the Irongut effect. No known side effects.
Crafting
This item can be crafted with Blueprint: Irongut.
Locations
- Halloween Lurkers seasonal event
- Abandoned Sofa random event, two pills in a hidden box
- Carried by Shroomseed, one of possible bosses in Water Treatment Facility random dungeon
- Two pills can be found in a barrel in the lower level of Utility Station 6
- Sold by Doctor Savage E
- Four can be given by Doctor Savage in exchange for a Cigar E
- Sold by Ferryman at Port Ceto E
- Can be pickpocketed from one of the Laborers in Black Sea Expedition Camp E
- Crimson Meadow Horticulture Center, level 1 in Nursery 1 on a dead scientist E
- Up to five can be acquired in the Nexus of Technology from a medicine synthesis unit E
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