Difference between revisions of "Auto-Turret"

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[[File:Auto-Turret emplacement.png|200px|thumb|right|An auto-turret emplacement in [[SGS]] Cave Tunnel Exit.]]
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{{Character Infobox
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| name    = Auto-Turret
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| type    = generic
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| image    =
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| roles    = Stationary defense
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| location = South Gate Station<br>Junkyard - Docks<br>GMS compound level 3<br>Depot A
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| loot    = Ammunition, Scraps<br>Firearm Barrels (rarely)
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|
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| abilities    = True-sight<br>Can reboot in [[Safe Mode]]
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| range        = <20
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| mechanical    = high
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| electricity  = 0% / 0
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}}
  
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= Description =
 
[[Auto-Turret]]s are stationary defense guns that attack any threats within range according to their programming.
 
[[Auto-Turret]]s are stationary defense guns that attack any threats within range according to their programming.
  
 
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= Fighting tactics =
 
Sufficient [[Skills#Hacking|hacking]] skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
 
Sufficient [[Skills#Hacking|hacking]] skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
  
  
 
In combat, armor-piercing [[Ammo#W2C Rounds|W2C ammunition]] or EMP weaponry provides best results against auto-turrets.
 
In combat, armor-piercing [[Ammo#W2C Rounds|W2C ammunition]] or EMP weaponry provides best results against auto-turrets.
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Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary.
  
 
It is possible to completely outrange auto-turrets with sniper rifles.
 
It is possible to completely outrange auto-turrets with sniper rifles.

Revision as of 15:03, 4 August 2013

Auto-Turret

Default.png Default l.png

Auto-Turret.png

Description
Role Stationary defense
Location South Gate Station
Junkyard - Docks
GMS compound level 3
Depot A
Loot Ammunition, Scraps
Firearm Barrels (rarely)
Abilities True-sight
Can reboot in Safe Mode
Combat Stats
Combat Stats Range: <20
Resistances Mechanical: high
Electricity: 0% / 0

Description

Auto-Turrets are stationary defense guns that attack any threats within range according to their programming.

Fighting tactics

Sufficient hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.


In combat, armor-piercing W2C ammunition or EMP weaponry provides best results against auto-turrets.

Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary.

It is possible to completely outrange auto-turrets with sniper rifles.